Re: [bme-develop] icon loading
Status: Planning
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From: Simon T. <sim...@ga...> - 2004-03-31 08:27:46
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> Hey guys, > > just wanted to say that the icon loading code for emoticons works > now...it > parses the emoticon prefs file(I changed the structure of that!), and > loads > the bitmaps, for now only static bitmaps and no animation. The code > is still > a bit dirty though and I will improve it in the following days, along > with a > quick thingy that displays the icons....Simon due to my way of > implementing > I could make it entirely tab seperated...there's a ";" between the > description of the icons and the shortcuts...will see if I can change > it in > the future, > > regards, > > Tim Good news, well done. I've been looking at the animated ones - my simple solution of combining all the frames into 1 static image will not work as some of the gifs have different pauses after different frames. My current thinking was that we could have a new text file to describe animated emots. Maybe something like this: --in icon prefs file---- /icons/standard/angel.png (a) (A) ; Angel [...] /icons/standard/wink.anim ;) ;-) ; Winking smiley --------- --in wink.anim---- icons/standard/wink1.png 10 icons/standard/wink2.png 50 icons/standard/wink3.png 10 0 ---------- Where the number after each frame represents the number of hundreths of seconds to display the frame for, and the final 0 means to loop forever. Other news: I've finally got a BListItem class that does proper automatic text wrapping, performance seems similar to a BTextView on resizing a lot of items. Simon |