RE: [bme-develop] TBJ Interview Answers
Status: Planning
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From: Sir M. <obe...@ho...> - 2004-01-25 18:35:49
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Hi, >Hello, is nice to see the mail list up and running. Now we can start >working on this project of ours. > Yes we should lol! now that I've sent my design document we can :D > >didn't my mail reach you? my test-mail...lol! Hope we can start >working >I did got it, you were the first one... jaja > Ah ok, nice to know I'm the first LOL! > >Well these past few days I got my copy of Zeta, I now am a Zeta user. And what do you think of it? how is it compared to Dano? Dano didn't work too well here! > >So I started working on it. I discovered where the problem occur but >didn't know why. In sending a BMessage the the MSNList it wouldn't wait >for a replay as it should. I couldn't figure out what was wrong. I >thought maybe by making the BMsnNSHandler a BLooper would solve it, but >it didn't. I then realized I was doing something wrong, look: >[BMsnNSHandler] > msnListaMessenger.SendMessage(&getBuddy,&getBuddy); >[MSNList] > message->SendReply(message); >Somehow sending and replaying the same message causes problems. Any >way, the bug it's now fixed and the BMsnNSHandler is now a BLooper. > Nice! we can start doing some serious work then! > >I also change the login process to sign-in using MSN9. Created a >MSNObject, class currently unused. And also some clases to handle P2P >messages to start workingwith the file transfer process. > wow! I did see something on the MSNObject at hypothetic.org but didn't see to much explanation...is it documented well? We certainly need it, though, regards, Tim _________________________________________________________________ Play online games with your friends with MSN Messenger http://messenger.msn.nl/ |