aloha fellow bme brothers,
>Well the handler could create an IconLoader in its constructor. All of
>that will be done before any messages are processed anyway.
>
Done!
The emoticon code is working almost entirely now! it also processes messages
like "Tim says bladiebla :D..." to a MessageItem that represents this text,
and the place for the emoticon. The code is in CVS, so have a look at it.
It's not finished yet, though! I use windowLengths to scan the
string...those windowLengths are the different emoticon string lengths....
:D has windowLength 2, whereas :-) has windowLength 3...the code that adds
those windowLenghts automatically from the read emoticon strings I still
have to add....
and then....it's GUI time!!!
regards,
Tim
Btw: I already tested this code in a BWindow + BView!
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