Dave Shreiner, The Khronos OpenGL ARB Working Group
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
Addison-Wesley Professional; 7 edition (July 31, 2009)
ISBN-10: 0321552628
ISBN-13: 978-0321552624
Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen
OpenGL Shading Language (3rd Edition)
Addison-Wesley Professional; 3 edition (July 30, 2009)
ISBN-10: 0321637631
ISBN-13: 978-0321637635
Randima Fernando, Mark J. Kilgard
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Addison-Wesley Professional (March 8, 2003)
ISBN-10: 0321194969
ISBN-13: 978-0321194961
Tomas Akenine-Moller, Eric Haines, Naty Hoffman
Real-Time Rendering, Third Edition
AK Peters; 3 edition (July 31, 2008)
ISBN-10: 1568814240
ISBN-13: 978-1568814247
Mark Haigh-Hutchinson
Real-Time Cameras. A Guide for Game Designers and Developers
Morgan Kaufmann (April 14, 2009)
ISBN-10: 0123116341
ISBN-13: 978-0123116345