I had an idea that would make the Java version of BV seem extremely difficult and inflexible in comparison to it, and would remove all the major problems of the original TCL version, but which would need a dedicated server. I currently do not have such a thing, and so I would need a volunteer to supply it when the time comes, unless lots of things change as far as funding is concerned. If you would like to volunteer to host the main BV game in the testing and beta stages, email me at email@example.com .
Hey, it's main developer John Ohno here. Binaryverse, despite shortcomings in the past, is back due to some commerical interest in an mmorpg. JNet computer Co commissioned me for an mmorpg, and instead of starting from scratch, I decided to do a total rewrite of Binaryverse in Java, with new features like 3d objects, etc. This new version will change the object language from TCL to Java, as well as the client and server languages, and therefore none of the original code applies, however it maintains the same ideals of immersion and flexibility, and so I decided to keep the old backstory and most of the original concepts for worlds and objects.
Unfortunately, with this pending new release, it will not originally be possible for people to raw-code their own objects (for security reasons), but the game will include a UI for object and character creation.