This is the first of several map generation improvements. I'm releasing them in parts because it's taking a long time to get all the kinks out. Have fun!
Release v. 0.5.8a
* Added halls generation (Slime building) [needs work]
* Added/Improved world generation algorithm (overland)
* Added a random maze generation using Prim's (Labyrinth w/ minotaurs)
* Allow .txt file for map generation
* Bugs fixed
Release v. 0.5.7
* attack tiles
* When a tile "breaks" It drops items.
* maps have a default tile background and Tiles have a possible backing besides.
* moved transparent to type tag for Tiles
* You can now break walls/trees
* Added a kicking feature
* Added stone material (plus new items)
* Lots of bug fixes
Release v. 0.5.6
* You can now throw things and attack friendlies
* Added useful information on the left
* Player slows down when he's carrying too much
* Added weights to items
* There is now a menu feature that lets you access common options (ENTER)
* Added a (c)hat feature to talk to the (f)ocus creature
* You can choose a target while looking (Enter)
* Added a target creature ~ (f)ocus on a creature
* Fixed bugs
Release v. 0.5.5
* Broadened item colors
* Added potions - an antidote
* Added wood and glass
* Cleaned up inventory stacking
* Added a look feature
* Lots of Fixed bugs
This download I've set the parameters so that you can play with the new features. Have fun!
Release v. 0.5.4 (Playground Release!!)
* Added Enemy effects (Scorpions are poisonous)
* Broadened effects
* Changed the way time is displayed
* Added lots of pics
* Added field of view and windows in town
* Augmented Item parsing to include Colors for various materials
* Parsing tags for items instead of item types
Release v. 0.5.3
* [sorting of item list] - needs work
* Refactored key handling code
* Made items stackable
* Added item materials
* Made regeneration scrolls
* Fixed Bugs
Release v. 0.5.2
* Debug
* Added effects class, and made the heal scrolls function
* Added .png story cutscenes
* Added color to the messages
Release v. 0.5.1
* Random dungeon generation
* Improved Tile support
* Added friendly units
* Added door functionality
* Improved Fog of War
* Augmented parsing (game in xml, objects in cvs)
* Fixed Bugs
A major milestone with XML more fully implemented.
Release v. 0.5.0
* Refactored codebase
* XML and CVS inputs have been refined
* Multidungeon and theme functionality
* Added resting
* Added map traveling
* Updated the help
* Filled out the slime game (maps/monsters)
We've landed! Finally some xml and cvs inputs! Try the slime game and see how many exp you can get. Take a screenshot and leave a link in the forum! Also, try editing the xml or cvs files. Have fun!
Release v. 0.4.9
* Basic XML and CVS inputs are here! (Thanks slash!)
* Added a story screen that gives you direction
* Added a few new images, monsters, and items
* Note that not everything is fully functional yet.
Harder slimes...
Release v. 0.4.8
* Wrote the xml file that I'm trying to parse
* Added some more fun stuff to the slime code
* Redid a few of the stat handling equations(needs work)
Check it out at the website for the game:
http://beggar.sourceforge.net
Release v. 0.4.5
* Added menu to start the game as well as an options screen
* Implemented an config.ini file which holds the options
* Options can be changed through an options menu
* Other minor fixes and GUI improvements
Release v. 0.4.2
* fixed viewport equations to make other resolutions possible.
* added various stats to the main player
* The messages now scroll and change color
* wrote a roadmap. I'll put it up seperately later... read more
Release v. 0.4.2
* fixed viewport equations to make other resolutions possible.
* added various stats to the main player
* The messages now scroll and change color
* wrote a roadmap. I'll put it up seperately later
It's playable and mostly stable! Come and kill the green slimes! You won't even die in this release... so, how low can your hp go?
Beggar is on sourceforge! Hopefully I'll be putting some stable source up this week and also a binary. Keep posted!