Non-photorealistic deferred renderer with shadow and normal mapping. Requires OpenGL 3.3 and Java 8. Depends on JOGL, OWG-GL and OWG_UTIL.

Features

  • Non-photorealistic rendering
  • Fully dynamic lighting
  • Directional lights with cascaded shadow maps
  • Point lights with shadow cubemaps
  • Spotlights with basic shadow maps
  • Poisson sampling
  • Normal mapping with bump map import
  • Material model w/ reflectivity, glossiness, metallic, ambient occlusion
  • Panoramic images as environment maps
  • Supports blending between 2 environment maps
  • Bloom
  • Variable fog density using a 3D texture + fog matrix
  • Immediate mode (non-retained) drawing
  • Support forward rendered shaded transparent objects
  • Application-defined limits for light counts, etc.
  • Built in priority system if actual light count exceeds limits
  • Empirically optimised on late 00s hardware
  • Shadow maps rendered in parallel using layered rendering
  • Imposes as little structure as possible on the application
  • Small codebase

Project Samples

Project Activity

See All Activity >

Follow Baugr Renderer

Baugr Renderer Web Site

Other Useful Business Software
MongoDB Atlas runs apps anywhere Icon
MongoDB Atlas runs apps anywhere

Deploy in 115+ regions with the modern database for every enterprise.

MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Start Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of Baugr Renderer!

Additional Project Details

Registered

2023-07-09