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Commit Date  
[r33] by niedowidek

Map resized to 1140x660 to fit original game map, which was divided to 22 fields vertically and 38 fields horizontally. Geographically the map covers the same area so image had to shrink a little vertically. Single field size is unchanged: 30x30 pixels.

2013-07-01 20:25:33 Tree
[r32] by niedowidek

Displays positions of cities on map. City class has name, position_x, position_y, damage and status attributes.

2013-06-29 21:47:01 Tree
[r31] by niedowidek

Displays positions of airfields and radar stations on map.

2013-06-29 21:26:30 Tree
[r30] by niedowidek

Added reading data about airfields and radar stations. Data is stored in files: airfield.txt and radar.txt

2013-06-29 20:42:12 Tree
[r29] by niedowidek

Added Radar and City classes.
Added position_x and position_y to Airfield class.

2013-04-01 21:53:57 Tree
[r28] by niedowidek

Airfield class: added runway damage and weather
Squadron class: added mission target, home airfield, mission status
Main class: comments for main loop (sequence of actions for squadrons)

2013-03-12 21:03:09 Tree
[r27] by niedowidek

Squadrons are moving to their targets - they make one move every few seconds

2013-03-01 22:00:05 Tree
[r26] by niedowidek

Added setting target for squadrons (also shows target for selected squadron in upper message window)

2013-03-01 13:56:38 Tree
[r25] by niedowidek

Added right click action

2013-03-01 13:40:11 Tree
[r24] by niedowidek

Minor changes in Mapa class (better use of local and private class variables)

2013-03-01 12:10:58 Tree
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