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[r22] by niedowidek

Checks if mouse cursor is at squadron

2012-12-27 21:40:22 Tree
[r21] by niedowidek

Added MouseMotionListener to map frame

2012-12-27 18:07:07 Tree
[r20] by niedowidek

Draws squadron's name below RAF/Luftwaffe symbol. RAF/LW symbol images moved to "images" subfolder

2012-12-25 23:03:50 Tree
[r19] by niedowidek

Paints either RAF or Luftwaffe symbol on locations of squadrons' depending on squadron's nationality

2012-12-25 22:51:25 Tree
[r18] by niedowidek

Map resized to 1020x690 to make it possible to divide to 30x30 blocks. Window slightly higher - 110px of upper space for messages

2012-12-25 21:16:51 Tree
[r17] by niedowidek

Array used for storing squadrons' positions (to paint them on map) has now 300 squadrons capacity - should be more than enough.

2012-12-25 18:50:31 Tree
[r16] by niedowidek

Using new extended constructor (added in previous commit) to create new squadrons. Added reading extended data from file to meet the needs of extended constructor

2012-12-25 18:33:59 Tree
[r15] by niedowidek

Changes to squadron class. New constructor with all needed data (is not being used yet)

2012-12-25 17:40:39 Tree
[r14] by niedowidek

Changed map graphics again to more precisely reflect area of original game map (little edited previous map). New map size is 1254x858

2012-12-25 16:41:52 Tree
[r13] by niedowidek

Changed map graphics to more minimalistic (more similar to original game map). New map size is 1200x800

2012-12-25 15:42:47 Tree
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