| Commit | Date | |
|---|---|---|
|
[r20]
by
niedowidek
Draws squadron's name below RAF/Luftwaffe symbol. RAF/LW symbol images moved to "images" subfolder |
2012-12-25 23:03:50 | Tree |
|
[r19]
by
niedowidek
Paints either RAF or Luftwaffe symbol on locations of squadrons' depending on squadron's nationality |
2012-12-25 22:51:25 | Tree |
|
[r18]
by
niedowidek
Map resized to 1020x690 to make it possible to divide to 30x30 blocks. Window slightly higher - 110px of upper space for messages |
2012-12-25 21:16:51 | Tree |
|
[r17]
by
niedowidek
Array used for storing squadrons' positions (to paint them on map) has now 300 squadrons capacity - should be more than enough. |
2012-12-25 18:50:31 | Tree |
|
[r16]
by
niedowidek
Using new extended constructor (added in previous commit) to create new squadrons. Added reading extended data from file to meet the needs of extended constructor |
2012-12-25 18:33:59 | Tree |
|
[r15]
by
niedowidek
Changes to squadron class. New constructor with all needed data (is not being used yet) |
2012-12-25 17:40:39 | Tree |
|
[r14]
by
niedowidek
Changed map graphics again to more precisely reflect area of original game map (little edited previous map). New map size is 1254x858 |
2012-12-25 16:41:52 | Tree |
|
[r13]
by
niedowidek
Changed map graphics to more minimalistic (more similar to original game map). New map size is 1200x800 |
2012-12-25 15:42:47 | Tree |
|
[r12]
by
niedowidek
Testing drawing of multiple squadron positions. Squadrons' positions are read from file and written to linked list - number of squadrons isn't fixed now, it depens on how many records is written in file "squadrons.txt" |
2012-12-25 14:41:25 | Tree |
|
[r11]
by
niedowidek
Testing drawing of multiple squadron positions. Squadrons' positions are read from file and written to linked list |
2012-12-23 15:40:15 | Tree |