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[r18] by niedowidek

Map resized to 1020x690 to make it possible to divide to 30x30 blocks. Window slightly higher - 110px of upper space for messages

2012-12-25 21:16:51 Tree
[r17] by niedowidek

Array used for storing squadrons' positions (to paint them on map) has now 300 squadrons capacity - should be more than enough.

2012-12-25 18:50:31 Tree
[r16] by niedowidek

Using new extended constructor (added in previous commit) to create new squadrons. Added reading extended data from file to meet the needs of extended constructor

2012-12-25 18:33:59 Tree
[r15] by niedowidek

Changes to squadron class. New constructor with all needed data (is not being used yet)

2012-12-25 17:40:39 Tree
[r14] by niedowidek

Changed map graphics again to more precisely reflect area of original game map (little edited previous map). New map size is 1254x858

2012-12-25 16:41:52 Tree
[r13] by niedowidek

Changed map graphics to more minimalistic (more similar to original game map). New map size is 1200x800

2012-12-25 15:42:47 Tree
[r12] by niedowidek

Testing drawing of multiple squadron positions. Squadrons' positions are read from file and written to linked list - number of squadrons isn't fixed now, it depens on how many records is written in file "squadrons.txt"

2012-12-25 14:41:25 Tree
[r11] by niedowidek

Testing drawing of multiple squadron positions. Squadrons' positions are read from file and written to linked list

2012-12-23 15:40:15 Tree
[r10] by niedowidek

Testing drawing of multiple squadron positions - as black ovals with coordinates taken from an linked list

2012-12-22 20:21:34 Tree
[r9] by niedowidek

Testing drawing of multiple squadron positions - as black ovals with coordinates taken from an array. Needs a method to pass squadron positions from Squadron class to Map class

2012-10-14 09:28:10 Tree
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