| Commit | Date | |
|---|---|---|
|
[r17]
by
niedowidek
Array used for storing squadrons' positions (to paint them on map) has now 300 squadrons capacity - should be more than enough. |
2012-12-25 18:50:31 | Tree |
|
[r16]
by
niedowidek
Using new extended constructor (added in previous commit) to create new squadrons. Added reading extended data from file to meet the needs of extended constructor |
2012-12-25 18:33:59 | Tree |
|
[r15]
by
niedowidek
Changes to squadron class. New constructor with all needed data (is not being used yet) |
2012-12-25 17:40:39 | Tree |
|
[r14]
by
niedowidek
Changed map graphics again to more precisely reflect area of original game map (little edited previous map). New map size is 1254x858 |
2012-12-25 16:41:52 | Tree |
|
[r13]
by
niedowidek
Changed map graphics to more minimalistic (more similar to original game map). New map size is 1200x800 |
2012-12-25 15:42:47 | Tree |
|
[r12]
by
niedowidek
Testing drawing of multiple squadron positions. Squadrons' positions are read from file and written to linked list - number of squadrons isn't fixed now, it depens on how many records is written in file "squadrons.txt" |
2012-12-25 14:41:25 | Tree |
|
[r11]
by
niedowidek
Testing drawing of multiple squadron positions. Squadrons' positions are read from file and written to linked list |
2012-12-23 15:40:15 | Tree |
|
[r10]
by
niedowidek
Testing drawing of multiple squadron positions - as black ovals with coordinates taken from an linked list |
2012-12-22 20:21:34 | Tree |
|
[r9]
by
niedowidek
Testing drawing of multiple squadron positions - as black ovals with coordinates taken from an array. Needs a method to pass squadron positions from Squadron class to Map class |
2012-10-14 09:28:10 | Tree |
|
[r8]
by
niedowidek
Draws position of a single squadron (as a black rectangular at 600,300). Needs to be rewritten to array of squadrons |
2012-10-08 16:21:48 | Tree |