Select a few adjacent edges and swap to the solid
chamfer tool,
Then run Edge Connect to connect the edges
Then move the solid chamfer tool arrow.
Often it'll go BOOM. Here's the stack
KERNEL32! 77e8f142()
MSVCRTD! _CxxThrowException@8 + 57 bytes
AztecGUI::blend(const
Aztec::MRefCountedPtr<Aztec::MEditableMesh> & {...},
int 64, int 10, float -14.5401) line 215
AztecGUI::splitEdge(const
Aztec::MRefCountedPtr<Aztec::MEditableMesh> & {...},
int 64, int 10, float -14.5401,
_STL::map<_STL::pair<int,int>,int,_STL::less<_STL::pair
<int,int>
>,_STL::allocator<_STL::pair<_STL::pair<int,int>
const ,int> > > & {...}) line 251 + 25 bytes
AztecGUI::splitupPoly(const
Aztec::MRefCountedPtr<Aztec::MEditableMesh> & {...},
const _STL::vector<int,_STL::allocator<int> > & {...},
const Aztec::MVector3 & {...}, const
_STL::set<AztecGUI::Edge,_STL::less<AztecGUI::Edge>,
_STL::allocator<AztecGUI::Edge> > & {...}, float
4.25322, ...) line 325 + 37 bytes
AztecGUI::doChamfer(const
Aztec::MRefCountedPtr<Aztec::MEditableMesh> & {...},
unsigned long 1, float 4.25322) line 461 + 72 bytes
AztecGUI::ChamferTool::onMouseMove(const
Aztec::MMouseEvent & {...}) line 650 + 37 bytes
AztecGUI::AztecGLCanvas::onMouseMove(const
Aztec::MMouseEvent & {...}) line 321 + 115 bytes
Aztec::MComponent::wndProc(unsigned int 512,
unsigned int 1, long 4391068, long * 0x0012f47c) line
387 + 41 bytes
Aztec::MAppWndProc(HWND__ * 0x002d0d16, unsigned
int 512, unsigned int 1, long 4391068) line 316 + 49
bytes