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#5 Use 3dnow & SSE for trig functions

Future Release
closed
5
2002-08-03
2002-07-05
No

The new math routines in script.cpp have direct
analogues in 3dnow & SSE, at least for single-precision
(which should be more than good enough). Should be
outlined clearly enough in the AMD & Intel whitepapers.

I'll do this myself as a short-n-sweet way to get back up
to speed on x86 ASM, once we get some architectural
issues talked out on the forum...

Discussion

  • Richard Berg

    Richard Berg - 2002-07-05

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    Forgot to add -- once these are up to spec, they'll probably be
    added to the core files (eg internal.h) so that any/all other
    code can get their benefits for "free."

     
  • Richard Berg

    Richard Berg - 2002-07-05
    • assigned_to: nobody --> richardberg
     
  • Richard Berg

    Richard Berg - 2002-07-05

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    Assigned to myself; I've started work

     
  • Richard Berg

    Richard Berg - 2002-08-03

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    I've decided this is dumb -- the new script primitives get
    executed at most once per frame, and asm support outside
    the AMD camp is weak.

     
  • Richard Berg

    Richard Berg - 2002-08-03
    • status: open --> closed
     
  • Richard Berg

    Richard Berg - 2002-08-03

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    user_id=495068

    I've decided this is dumb -- the new script primitives get
    executed at most once per frame, and asm support outside
    the AMD camp is weak.

     

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