I have a background streamed music on my app that begin
to get jaggy an then stops. My app uses opengl and
sometimes (in my computer) gets very slow and this
problem begins. Someone knows why?
the project in question is hosted now on sourceforge, go to
<a href="http://sf.net/projects/atglas">AtGLas</a> and test
it. It needs ffmpeg, devil and audiere, all hosted here on SF.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Logged In: NO
Also, every other sound stops playing (non-streamed).
Logged In: YES
user_id=7212
I assume you're using Windows... do you get the same
behavior if you use the winmm device?
device = OpenDevice("winmm");
Logged In: YES
user_id=1003945
I'm using Linux... :-(
Logged In: YES
user_id=7212
Do other OpenGL apps that use sound have this problem?
Logged In: YES
user_id=1003945
I don't have another OpenGL app in my computer :-(
Altough, now that you say it, i have some glitches win XMMS
I'm running a 2.4 mdk kernel
Logged In: YES
user_id=1003945
the project in question is hosted now on sourceforge, go to
<a href="http://sf.net/projects/atglas">AtGLas</a> and test
it. It needs ffmpeg, devil and audiere, all hosted here on SF.
Logged In: YES
user_id=7212
I don't have access to a Linux computer with sound. Maybe
you could try running Chromium:
http://www.reptilelabour.com/software/chromium/
Logged In: YES
user_id=707707
Same with the java binding and an open gl 3d engine on windows:
Sound plays fine at start and suddenly turns off ...