I was playing with node shapes, and got interested in triangles (to obtain psychedelic effects by repeating patterns and alignments).
Imagine I create a triangle of width 2 and height 1 so its base is larger than its height with the triangle pointing upwards.
When assigning it a viewRotation of let's say 90 or -90 I expected the triangle to point sideways.
But I get strange effects and I simply can't figure out what transform is applied to the triangle.
I thought I would report my experience to see whether it's because I do not know how to position the viewRotation parameter or because the transform follows some exotic, hard to guess rule ...
Hi Guy,
A quick answer, the unit is the issue. You make a 360dg rotation with 2*pi
(pi is 180dg, etc.) the rotation is also counter clockwise is the screen
space.
--
Benjamin
On 6 May 2017 at 03:39, Melançon Guy melancon@users.sf.net wrote:
Related
Bugs:
#856Thanks to Benjamin who explained everything.
"viewRotation" values indicate counter clockwise angular measure expressed in radians.