Attal : Lords of doom / News: Recent posts

Attal 1.0-rc2 released

The whole Attal's team is pleased to announce the 1.0-rc2 release of Attal. This release is the second candidate for the 1.0 release of Attal.
Here a list of changes:
- No more necessity of LD_LIBRARY_PATH on linux
- Resource management rewrite, added local resources
- Population is another resource
- Levels implemented
- Possibility to steal resources to creatures
- Remote server control added
- Speed improvement and refactoring of code
- Improvements in fight interface
- Allow 'chat' in fight mode and base display
- ThemeEditor improved
- Added actions to bases
- Add popup help
- Better debian package
- Bug fixing
- Medieval theme:
- Resources changed, now only: Money, Wood, Iron, Food, Diamond, Population
- 'Mines' buildings in adventure mode smaller
- Units smaller
- Water transitions
- New flags

Posted by lusum 2008-05-24

Attal wiki

Lacking of an official site, we start the wiki page on sourceforge site, see http://attal.wiki.sourceforge.net/

Posted by lusum 2007-06-18

Attal 1.0-rc1 released!

The whole Attal's team is pleased to announce the 1.0-rc1 release of Attal. This release is the first candidate for the 1.0 release of Attal.
Here a list of changes:

- Graphical engine improved
- Porting to new qt graphic engine
- New graphics ( bases and units )
- Client interface partially rewrite to optimize space
- Ai rewrite
- New scenarii
- Drop all Qt3Support
- Server and ai are integrated in client so for local game, no need of other program that attal-client
- Better handling of fight animations
- Sound management
- Sound management improved
- Enable/disable sound and music in client during the game
- Ai is also integrated in server (no need of external ai client (except for debug))
- Player management in server
- kick player
- control of client attal version
- Better handling of installation
- Minimap improved
- Improved search and management of themes (command line args , environment var, local directory, hardcoded path)
- Implemented autosave and save every turn
- Implemented fight with garrison lord
- Implemented animation speed control in fight
- Implemented split unit
- Managed dependencies between buildings inside base
- Managed more kind of animations for creatures (dead, dying, attack high, attack low, shoot high, shoot low...)
- Added management for small bases pixmap in client
- Initial separation between server and engine
- New saved data in scenarii:
- game version
- turn
- start date
- production of creatures
- Calendar:
- Improved api
- Quests:
-Implemented date-based quests
- Require at least Qt 4.2.0
- A lot of bug fixing
- Medieval theme:
- New graphics for bases
- New graphics for internal buildings
- New external building : village
- New creatures : Magician creatures and Necromancer creatures
- New scenarii : TheIsland, TheLabyrint, Villages
- Added faces for mercenary units
- New lord faces

Posted by lusum 2007-06-06

Attal 0.10 released!

The whole Attal's team is pleased to announce the 0.10 release of Attal. The major feature is that code has been ported to use library Qt4 (huge work, but allows free open-source version for windows).
Here is a list of main improvements added:
- Porting to Qt4
- Windows port
- New displayLord Interface
- Start game management improved
- Grid implemented in scenarioEditor
- Fight:
---Usability improvements
---Add active unit animation
---Better handling of cursors for fight
---New end fight dialog
---Various bug fixing
-Music management improvements
-Calendar improved (now saved during game and managed in scenario editor and in theme editor)
-Campaign: improve editor, fix some bugs and saving
-Usability improvements and bug fixing
-Medieval theme: First Campaign : How Ol'Bar become famous

Posted by Audoux 2005-12-12

Attal 0.9.4 released!

The whole Attal's team is pleased to announce the 0.9.4 release of Attal. Here is a list of main improvements added:
- Teams management (server,client,ai,scenario editor)
- Tavern implemented
- Usability improvements
- Save of campaigns implemented
- Handling of animations in themeEditor
- Added make install (and uninstall) for unix
- Bug fixing
- Medieval theme: Animations for the 'druidic' creatures

Posted by Audoux 2005-10-09

Attal 0.9.3 released!

The whole Attal's team is pleased to announce the 0.9.3 release of Attal.
A lot of new things have been added and/or fixed:
- Highlight lord when selected
- Better start game management (autoFill with AI, hide AI (experimental), better campaign management)
- Improved fight mode (client, server, bug fix)
- Improved scenarioEditor (disposition management, better placement management)
- Disposition for decoration now used for pathfinding
- Add command line help
- Is possible to disable sound at command line (for hardware problems)
- Management of different screen resolutions
- Management of log level at command line
- Management of player vision on savefiles
- Usability improvements (highlight internals buildings, more info given, better buy building interface, castle improved, market improved)
- Improve AI (AI can use market, better management of internals buildings)
- New scenarii
- Bug fixing

Posted by Audoux 2005-05-23

Attal 0.9.1 released!

The whole Attal's team is pleased to announce the 0.9.1 release of Attal.
A lot of new things have been added and/or fixed:
- New calendar management
- Fast connection (client start server and connect to it)
- (Auto) fill scenarii with ai
- New display of inside base
- Update documentation
- Add pixmaps for Mercenary base (medieval theme)
- Flag management for bases
- Bug fixing
More information on http://www.attal-thegame.org

Posted by Audoux 2004-10-18

Attal 0.9 released!

The whole Attal's team is pleased to announce the 0.9 release of Attal.
As planned, a lot of new things have been added and/or fixed:
- Sets flags for lords on map
- Manage sounds effects
- More user-frendly informations on game (turn, resources, etc...)
- Management of 'far' cells in path
- Improve townhall inside building (for buying other buildings)
- Improved AI
- Save game implemented
- Population management
- Clean-up of code
- Management of experience in game
- Very basic campaign management (add an editor)
- Bug fixing ... read more

Posted by Audoux 2004-08-29

Attal 0.8.1 released!

The whole Attal's team is pleased to announce the 0.8.1 release of Attal.
A lot of new things have been added and/or fixed:
- Improve management of events on map (chests, resources...) and in editor
- Basic management of quests (in game and in scenario editor)
- Market implemented
- Minimap in scenario editor
- Levels of experience management (in theme editor)
- Added docs
- Management of buildings (external and internal) in editors
- Bug fixing (especially in fight mode) ... read more

Posted by Audoux 2004-07-09

Attal 0.8 released!

The whole Attal's team is pleased to announce the 0.8.0 release of Attal.
A lot of new things have been added and/or fixed:
- Animation of creatures in fight mode (moves only)
- Management of tiles diversification in editors
- New Client Interface
- Some artefact management
- Improved connections management
- Sell of internal buildings
- Bug fixing (a lot)

More information on our website http://www.attal-thegame.org

Posted by Audoux 2004-04-13

Attal 0.7.2 released!

The whole Attal's team is pleased to announce the 0.7.2 release of Attal.
A lot of new things have been added and/or fixed:
-Music management
-Far better fight mode (2-cells creatures, movements, options...)
-Management of bonus and chest
-Fix/improve AI
-Better mini-map
-Tiles diversification

More information on our website http://www.attal-thegame.org

Posted by Audoux 2003-12-20

Attal 0.7.1 released!

The whole Attal's team is pleased to announce the 0.7.1 release of Attal.
A lot of new things have been added and/or fixed:
- Improve scenarii editor
- Improve theme editor
- Add lots of graphics for decorations (roads, trees...) and buildings
- Manage decoration effects (roads cost less move points...)
- Fix bugs in fog of war
- Improve fight mode
- Add management of i18n (for user interfaces) ... read more

Posted by Audoux 2003-08-23

Attal 0.7.0 released!

The Attal's team is proud to announce the release 0.7.0 of Attal. Please visit our website for more details.

Posted by Audoux 2003-07-21

Attal 0.6.2 released!

The whole Attal's team is pleased to announce the 0.6.2 release of Attal.
A lot of new things have been added:

* IA rewrite and improved.
* Major bug fixing (minimap crash, huge computing time when fighting, ...).
* Fight against creatures on map.

You can get this release through cvs (tag ATTAL_0_6_2); packages and binaries will be soon available from the Sourceforge's File Release System (direct link from our 'Download' part).... read more

Posted by Audoux 2003-02-07

Attal 0.6.1 released!

We're proud to announce the 0.6.1 release of Attal: Lords of Doom. More details on www.attal-thegame.com.

Posted by Audoux 2002-12-15

Attal 0.6 released!

The Attal's team is proud to announce the release 0.6 of Attal: Lords of Doom. A lot of things have been added:
- The AI can fight (but still don't move in adventure mode).
- We handle buildings in bases (can build creatures, other buildings...)
- Friend lords can exchange some units
- Management of some buildings on map (mines...)
- Graphics for the 'druidic' race (buildings and creatures)
- Begin of management of creatures on map

Posted by Audoux 2002-09-21

Attal 0.5 Released!

This version is now playable! Two or more players can play on the same map, fighting eachothers, going inside castles and other buildings. Graphics have also been improved (humans).

Posted by Audoux 2002-03-16

Attal 0.4 released

The attal's team is proud to announce the release of Attal 0.4.
For more details, see www.attal-thegame.com

Posted by Audoux 2001-11-24

Attal 0.3 release

The 0.3 release is now available. Among other things:
- Fights are now managed (simply) : units can move, shoot, attack. For seeing it, start the 2 players scenario...
- Theme editor (for races, units, ressources...).
- More features : map transitions, decorations on the ground...).
- A lot of new (and beautiful) pictures.

Posted by Gilles Oppeneau 2001-09-08

New Website

We have now a new web site (thanks mitro) !
You will find there all infos you need :)
http://www.attal-thegame.com

Posted by Audoux 2001-06-19

Attal 0.2 is released

Hi !

The Attal team is proud to announce the 0.2 release of 'Attal : Lords of Doom'. Attal is a turn-based strategy game, fully themable. It can be played in mode stand alone or multiplayer on network (local or internet).
Gameplay is inspired by games like HOMM3.

Attal is released under GPL.
This version is not really playable.

More details on :
http://attal.fr.st

Thanks,
The Attal Team

Posted by Audoux 2001-03-02

0.1 is released

The first release of 'Attal : Lords of Doom' is out !

Note : Attal is a turn-based strategy game, fully themeable inspired by Heroes of Might and Magic 3.

Posted by Audoux 2000-11-22

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