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File Date Author Commit
 icons 2016-08-29 alfkraus alfkraus [ba5d33] adding cmake compiling
 scripts 2016-08-30 alfkraus alfkraus [cf214d] code simplified
 src 2016-09-01 alfkraus alfkraus [0cc4d8] fix for viewport2 in Maya 2017
 .gitignore 2016-04-05 alfkraus alfkraus [1110d4] Initial commit
 CMakeLists.txt 2016-09-01 alfkraus alfkraus [0cc4d8] fix for viewport2 in Maya 2017
 INSTALL.in 2016-09-01 alfkraus alfkraus [0cc4d8] fix for viewport2 in Maya 2017
 LICENSE.txt 2016-04-05 alfkraus alfkraus [1110d4] Initial commit
 README.md 2016-08-29 alfkraus alfkraus [541ffd] edited readme
 attacher.jpg 2016-09-01 alfkraus alfkraus [0cc4d8] fix for viewport2 in Maya 2017
 attacher.mod.in 2016-08-29 alfkraus alfkraus [ba5d33] adding cmake compiling
 local.cmake 2016-09-01 alfkraus alfkraus [0cc4d8] fix for viewport2 in Maya 2017

Read Me

Attacher

Maya attacher plugin, creates a locator that sticks to a polygon face. Locator can be moved to any location on the face by using tensions. These can be imagined like rubber strings connecting the locator to the corners of the face. Subdiv iterations can be set, resulting in the locator moving along a catmull clark subdivided representation of the face, without having to subdivide the mesh. Must be used on a triangle or quad mesh face.

Compiling dependencies

  • Maya
  • OpenSubdiv

Compiling

  • compiling is straightforward using cmake, it will create a maya module in INSTALL_ROOT
  • edit local.cmake to add your maya/opensubdiv locations and INSTALL_ROOT

Windows:
- cmake -G "NMake Makefiles" <root-location>
- nmake install</root-location>

Linux:
- cmake -G "Unix Makefiles" <root-location>
- make install</root-location>

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