[Atari800-users] Keyboard stuff (was: Re: Atari800-users Digest, Vol 127, Issue 2)
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From: Chris C. <chr...@gm...> - 2024-05-17 08:40:36
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Wow. I had no idea my offhand mention of sluggish keyboard response in v4.0.0 (and beyond, I suppose) had generated so much activity. I'm not nearly the second-by-second follower of, and near-instantaneous responder to, email that I was in my youth, and am only just now seeing this conversation, several days late. On Fri, May 10, 2024 at 9:02 AM < ata...@li...> wrote: > > Message: 1 > Date: Thu, 9 May 2024 23:23:36 -0700 > From: Bill Kendrick <nb...@so...> > To: ata...@li... > Subject: Re: [Atari800-users] Atari800-users Digest, Vol 126, Issue 5 > Message-ID: <Zj29aISfItzXBqeE@gambit> > Content-Type: text/plain; charset="utf-8" > > On Thu, May 09, 2024 at 08:19:05AM +0200, Miro Krop??ek wrote: > > On Thu, 9 May 2024 at 05:43, Chris Chiesa <chr...@gm...> > wrote: > > > > > I still use Atari800 v2.2.1, which is ancient. I tried v4.0.0 a year or > > > two ago and found that it was detectably sluggish in responding to the > > > (Windows PC) keyboard, to the point of unusability. So I will probably > > > stay with v2.2.1 forever, until-or-unless somebody can identify, and > back > > > out, whatever changed in keyboard handling between then and now. > > > > > Did you report that bug? As this was before Github time, it's possible it > > was forgotten even if you did. > I don't recall whether I reported it. This here mailinglist is my *only *contact with the Atari800 development effort, so if I reported it anywhere, it was *here*. If this isn't the appropriate place to report it, then no, I neverr did. Another issue is that somewhere between five and twelve years ago I wrote a massive, probably several hundred line, summary of a whole slew of issues I had noticed with Atari800 v2.2.1, and either never finished-and-sent it, or *did *send it and got told to break it up into multiple separate messages -- and *that *has *definitely not *ever happened. It's still buried in an old to-do list and possibly somewhere in my Drafts folder here. > > Can you precisely describe your setup (is it really visible even on > > computers with several GHz of CPU power?), steps to reproduce/observe Not really; I'm not at that computer right now, and if I wait until I am on that one *and *thinking of this topic, it could be another five years before I can get back to you. I *was, *however, asked about its specs in another context just a few days ago, and i remember it vaguely. Intel I7 something something core something, and 2.90 GHz (stated twice, which I assume means there are two or more cores). Windows 10, but I don't remember what edition (I prefer Professional but in retrospect was insufficiently specific in several areas when telling my wife what kind of "Windows 10 PC" I wanted in late 2020. (in > > other words, how can I notice it) ? > Run Atari800 v4.0.0 and type at 130 words-per-minute. It'll miss a lot of your keystrokes. v2.2.1 doesn't. If it doesn't happen in v4.0.0, it definitely will in v5.0.0. But v5.0.0 had other annoyances so I didn't spend much time in it. Getting a little "meta" for a second -- I see stuff suggesting people have been having trouble with various aspects of Caps Lock behavior. I have been experiencing that at odd moments even in v2.2.1, for 25+ years now. It eventually goes away (maybe even with a simple hard reset, but I don't recall). But you're supposed to be able to lock CAPS, and lock CTRL (so you can type graphics characters with a single keystroke), independently (and it doesn't seem to make any sense to ask what it would mean to lock *both *CAPS and CTRL "at the same time"). In short, there are probably a dozen or more "little things" that aren't quite 100% right in Atari800, but it's in my nature to simply accept things as they are, without complaining, so I may well simply never have thought to mention them to anybody. I've attached my current config file (~/.atari800.cfg), > in case any of the options I have set are useful. > > How can I help debug? I haven't installed Atari800 from > source in ages, but I'm happy to pull from the Git repo > and build it if that could help. > Ah. Right. *THAT.* Some longtime readers might recall seeing me ask here, sometime in 2019 or 2020, or maybe even longer ago, what it would take to build Atari800 from scratch on Windows -- probably Windows 10 specifically, as that was the Big New Thing at that time -- and people responding with details, and my saying I'd be trying to get around to it when I *actually got *a Windows 10 machine. Well, I got the Windows 10 machine in January 2021, and what with one thing and another (if you haven't figured it out yet, I'm hugely ADHD) I haven't gotten around to even *thinking *about *that *yet. So, short answer, no, I'm not currently set up to build Atari800 from source: I don't have the tools, the libraries, the know-how, any knowledge of Github if that's where the source code is, or any knowledge of wherever it actually is if *not *GIthub. To name just the factors I can think of off the top of my head. I seem to recall there was some sort of dififculty or other issue, in obtaining the appropriate version, and/or form, of the SDL library, But maybe this current episode is the kick-in-the-pants I need to get around to becoming able to build Atari800 from source. Heck, that might even allow me to find-and-fix things *myself, *as you'll note I did back in the 90s. I will try to find the details here in my emailbox, but if there's a standard "how to build it" document somewhere, somebody can certainly email me either the document itself, or a link to it, outside of this mailinglist. Chris |