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From: Luke B. <lb...@gm...> - 2006-03-03 23:10:20
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Hey Aaron, I have no idea why our executable is doing this! Basically, Ali and I hacke= d out the XUL UI installer/launcher in the middle of the night on Wednesday and neither of us are C-heads... So anything is possible with that. The goo= d news is that the AsUnit.exe file is *really* just an app launcher, so there is a simple (albeit gross) workaround. You should be able to add a very simple .bat file to the same directory where the .exe is and put the following inside of it: START xulrunner/xulrunner.exe application.ini Once that's working, you can create shortcuts to the .bat file. That should get you up and running for the time being, and if anyone else knows how to make the simplest, dumbest .exe file ever that will essentially do what the above-mentioned batch file does, especially for mac and pc - please let us know! ;-) Thanks! Luke Bayes www.asunit.org |
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From: Luke B. <lb...@gm...> - 2006-03-03 23:03:27
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Hey David, Thanks for letting us know! This sounds TERRIBLE! Let's see if we can get this figured out asap. I'm on yahoo as foreeldo2001 right now and I'm working on asunit stuff. Please feel free to ping me if you have time. First off, I have a few questions: 1) What OS are you on? 2) Did you install MXP or XUL UI? 3) Did you install the release that was posted to www.asunit.org yesterday? (that's the latest) Thanks, Luke Bayes www.asunit.org |
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From: Luke B. <lb...@gm...> - 2006-03-03 22:58:36
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Hey Ryan, Thanks for the kind words and especially thanks for the offer of assistance= ! We have so much going on right now, please forgive us if our infrastructure shows some cracks... Basically, we're hoping to refresh the current release with some much-neede= d bug fixes and a few more enhancements. You can find out more about what we're trying to get done at our basecamp site: http://patternpark.projectpath.com/ username: anonymous password: anonymous If anything looks appealing (especially mac-stuff), please let us know before your start, so we can get you the appropriate sources. If you notice something missing from the site, please add it to the appropriate to-do list. I'm about to post these links to the asunit site for other folks. The biggest thing that I'm going to try to get done today is subversion access. We have a brand new server all set up for all this stuff, but haven't configured anonymous accounts yet. Thanks again! Luke Bayes www.asunit.org On 3/3/06, R.A. Williamson <act...@gm...> wrote: > > Loved your presentation at FF yesterday, Luke and Ali. The company I'm > working at (smilebox.com) been doing TDD in Flash for almost a year now, > but your framework looks much better than our current system. > > Would love to help out and was wondering in what areas you could use > some contributions? > > Cheers, > Ryan > > www.ryanwilliamson.com > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting > language > that extends applications into web and mobile media. Attend the live > webcast > and join the prime developer group breaking into this new coding > territory! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Asunit-users mailing list > Asu...@li... > https://lists.sourceforge.net/lists/listinfo/asunit-users > |
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From: R.A. W. <act...@gm...> - 2006-03-03 21:55:05
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Loved your presentation at FF yesterday, Luke and Ali. The company I'm working at (smilebox.com) been doing TDD in Flash for almost a year now, but your framework looks much better than our current system. Would love to help out and was wondering in what areas you could use some contributions? Cheers, Ryan www.ryanwilliamson.com |
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From: Darren C. <da...@dc...> - 2006-03-03 02:00:12
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> AsUnit 2.x currently uses a flash LocalConnection object to transmit test > status to a visual user interface. If you made some *very* minor > modifications to the source code, you could send that info to trace instead. Hi Luke, Can you give me a clue (e.g. file/class/function/line number/whatever) where these changes would go. I had a poke around the source code files but couldn't quickly find one simple place where all success/failure messages go through. (I plan to try using an XML socket instead of trace, but I assume code change would be the same.) Thanks, Darren > If this build were then run inside of the "debug" player, using a "debug" > swf file, you could configure your "mm.cfg" document so that all trace > output is sent to a log file. You could then monitor this log file for > failures so that you get the expected output. > > Ultimately, in order to get something like "asunit YourClassTest.as", you > would have to write some kind of shell script or application that > essentially: > > a) ran mtasc YourClassTest.as and created YourClassTest.swf > b) opened the SAFlashPlayer.exe with YourClassTest.swf > c) read the log file (which you have to configure mm.cfg for) and send it to > std out. > > This sounds like a lot, but it actually shouldn't be too much work... > > If you do wish to make changes to the AsUnit sources, please let us know > before you begin so that we can make sure you have the latest source code. > > As for a comparison between AsUnit and the aslib stuff, I'm sorry to say > that I really can't help you there. I haven't taken a look at that stuff for > a long time. > > > Thanks, > > > Luke Bayes > www.asunit.org > > > > On 2/22/06, Darren Cook <da...@dc...> wrote: > >>Hi, >>I want to write some unit tests for an AS2 library (open source) that >>I'm working on. I keep looking at asunit but just cannot grasp how to >>use it. I think my question boils down to: is there a commandline test >>runner? >> >>What I want to do is be able to type "make test" (I may use ant, as that >>seems more popular in the flash community, but same principle) and be >>told either OK or be told which tests failed. I guess "make test" would >>run something like: >> asunit path/to/directory_full_of_*Test.as >> >>Is this possible with asunit currently? >> >>Thanks, >> >>Darren >> >>P.S. Has anyone done/seen a comparison of asunit with as2lib's unit >>testing framework? I can only find API docs for that so am even more in >>the dark about how I'd use it. >> >> >>------------------------------------------------------- >>This SF.Net email is sponsored by xPML, a groundbreaking scripting >>language >>that extends applications into web and mobile media. Attend the live >>webcast >>and join the prime developer group breaking into this new coding >>territory! >>http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 >>_______________________________________________ >>Asunit-users mailing list >>Asu...@li... >>https://lists.sourceforge.net/lists/listinfo/asunit-users >> > > |
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From: Aaron K. <aa...@ya...> - 2006-03-03 01:22:06
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Hi All, I installed the XUL UI, but when I click on the AsUnit.exe icon, I get an error saying "This application has failed to start because cygwin1.dll was not found. Re-installing the application may fix this problem." I've tried re-installing, and I also tried installing Cygwin, but neither of those worked. I still get the same error. Any suggestions? Is it possible that I needed to install Cygwin in a specific location and I got that wrong? Thanks in advance! Aaron King aa...@ya... |
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From: David P. L. D. <pri...@gm...> - 2006-03-02 22:18:05
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I've been trying to get started with ASUnit. I have everything installed and have been attempting to go through the quickstart but everytime I do the create class I get caught up in the recursive function which is trying to drop the as file in every folder on my computer. I've done the test from multiple different locations on my harddrive including from inside of a flash project folder but it still tries to go through every folder. How can I avoid this? Am I missing something? Thanks for any help. -- David |
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From: Peter H. <pet...@gm...> - 2006-02-23 13:38:13
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Additionally, if you want to do this with Flex, I can give you some tips. Peter On 2/23/06, Darren Cook <da...@dc...> wrote: > > > AsUnit 2.x currently uses a flash LocalConnection object to transmit > test > > status to a visual user interface. If you made some *very* minor > > modifications to the source code, you could send that info to trace > instead. > > Thanks for the reply. It sounds like it could equally well go down an > XML socket? I'm familiar with that, and the necessary PHP server code to > catch the messages. > > Can you let me know which source file(s) would need to be modified, and > I'll take a look and if not too major I'll try it out. (I have > downloaded 2.7alpha but could do a cvs checkout if the relevant code has > changed a lot.) > > Darren > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting > language > that extends applications into web and mobile media. Attend the live > webcast > and join the prime developer group breaking into this new coding > territory! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Asunit-users mailing list > Asu...@li... > https://lists.sourceforge.net/lists/listinfo/asunit-users > |
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From: Darren C. <da...@dc...> - 2006-02-23 13:23:28
|
> AsUnit 2.x currently uses a flash LocalConnection object to transmit test > status to a visual user interface. If you made some *very* minor > modifications to the source code, you could send that info to trace instead. Thanks for the reply. It sounds like it could equally well go down an XML socket? I'm familiar with that, and the necessary PHP server code to catch the messages. Can you let me know which source file(s) would need to be modified, and I'll take a look and if not too major I'll try it out. (I have downloaded 2.7alpha but could do a cvs checkout if the relevant code has changed a lot.) Darren |
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From: Luke B. <lb...@gm...> - 2006-02-23 08:22:52
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Hey Darren, This is a great question, and you're not the first one to ask! The short answer is, unfortunately, no. The long answer is, sort of... with a small bit of work. AsUnit 2.x currently uses a flash LocalConnection object to transmit test status to a visual user interface. If you made some *very* minor modifications to the source code, you could send that info to trace instead= . If this build were then run inside of the "debug" player, using a "debug" swf file, you could configure your "mm.cfg" document so that all trace output is sent to a log file. You could then monitor this log file for failures so that you get the expected output. Ultimately, in order to get something like "asunit YourClassTest.as", you would have to write some kind of shell script or application that essentially: a) ran mtasc YourClassTest.as and created YourClassTest.swf b) opened the SAFlashPlayer.exe with YourClassTest.swf c) read the log file (which you have to configure mm.cfg for) and send it t= o std out. This sounds like a lot, but it actually shouldn't be too much work... If you do wish to make changes to the AsUnit sources, please let us know before you begin so that we can make sure you have the latest source code. As for a comparison between AsUnit and the aslib stuff, I'm sorry to say that I really can't help you there. I haven't taken a look at that stuff fo= r a long time. Thanks, Luke Bayes www.asunit.org On 2/22/06, Darren Cook <da...@dc...> wrote: > > Hi, > I want to write some unit tests for an AS2 library (open source) that > I'm working on. I keep looking at asunit but just cannot grasp how to > use it. I think my question boils down to: is there a commandline test > runner? > > What I want to do is be able to type "make test" (I may use ant, as that > seems more popular in the flash community, but same principle) and be > told either OK or be told which tests failed. I guess "make test" would > run something like: > asunit path/to/directory_full_of_*Test.as > > Is this possible with asunit currently? > > Thanks, > > Darren > > P.S. Has anyone done/seen a comparison of asunit with as2lib's unit > testing framework? I can only find API docs for that so am even more in > the dark about how I'd use it. > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting > language > that extends applications into web and mobile media. Attend the live > webcast > and join the prime developer group breaking into this new coding > territory! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Asunit-users mailing list > Asu...@li... > https://lists.sourceforge.net/lists/listinfo/asunit-users > |
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From: Darren C. <da...@dc...> - 2006-02-23 02:56:58
|
Hi, I want to write some unit tests for an AS2 library (open source) that I'm working on. I keep looking at asunit but just cannot grasp how to use it. I think my question boils down to: is there a commandline test runner? What I want to do is be able to type "make test" (I may use ant, as that seems more popular in the flash community, but same principle) and be told either OK or be told which tests failed. I guess "make test" would run something like: asunit path/to/directory_full_of_*Test.as Is this possible with asunit currently? Thanks, Darren P.S. Has anyone done/seen a comparison of asunit with as2lib's unit testing framework? I can only find API docs for that so am even more in the dark about how I'd use it. |
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From: Luke B. <lb...@gm...> - 2006-02-21 18:08:45
|
The Mock objects are created from the XUL UI, which, if you're not using yet, I highly recommend. Basically, this works as a standalone application that you use along side whatever authoring tools you have. We are actively working on this componen= t over the next week or two, so please bear with us on the complexity of getting it going. We should have a much better release shortly. Thanks, Luke Bayes www.asunit.org On 2/20/06, Chris Velevitch <chr...@gm...> wrote: > > On 2/21/06, Luke Bayes <lb...@gm...> wrote: > > choose "no" when asked if you want to overwrite your class file. It wil= l > > generate the TestCase and Mock automatically. If you run it again, you > > Which version of ASUnit does Mock objects? I'm using 2.7 alpha and I > don't see any mock objects being created. > > > Chris > -- > Chris Velevitch > Manager - Sydney Flash Platform Developers Group > www.flashdev.org.au > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmdlnk&kid=103432&bid#0486&dat=121642 > _______________________________________________ > Asunit-users mailing list > Asu...@li... > https://lists.sourceforge.net/lists/listinfo/asunit-users > |
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From: Chris V. <chr...@gm...> - 2006-02-21 03:02:19
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On 2/21/06, Luke Bayes <lb...@gm...> wrote: > choose "no" when asked if you want to overwrite your class file. It will > generate the TestCase and Mock automatically. If you run it again, you Which version of ASUnit does Mock objects? I'm using 2.7 alpha and I don't see any mock objects being created. Chris -- Chris Velevitch Manager - Sydney Flash Platform Developers Group www.flashdev.org.au |
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From: Luke B. <lb...@gm...> - 2006-02-21 01:53:55
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I just tried the command in the Flash IDE, and it did *not* destroy my existing class. It's been a long time, but I remember we wanted to be conservative about this. You should definitely back up your work before beginning this undertaking... The XUL UI create class command will prompt you with an alert and allow you to choose "yes" or "no" for classes, test cases and mock objects... For example, if you have an existing class, and want to create a test case and mock object, just enter the fully-qualified class name and hit create. Then choose "no" when asked if you want to overwrite your class file. It will generate the TestCase and Mock automatically. If you run it again, you should be prompted three times, and it should only overwrite the items for which you chose "yes"... Hope that helps! Luke Bayes www.asunit.org |
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From: Keith P. <kp...@bi...> - 2006-02-21 01:31:28
|
http://www.bit-101.com/blog/?p=3D625=20 > -----Original Message----- > From: asu...@li...=20 > [mailto:asu...@li...] On Behalf=20 > Of Chris Velevitch > Sent: Monday, February 20, 2006 7:24 PM > To: asu...@li... > Subject: [Asunit-users] Broken Learning Resource Link >=20 > Keith Peters link to his blog article on "TestCase/Suite=20 > templates for FAMES development" is broken. >=20 >=20 > Chris > -- > Chris Velevitch > Manager - Sydney Flash Platform Developers Group www.flashdev.org.au >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep=20 > through log files for problems? Stop! Download the new AJAX=20 > search engine that makes searching your log files as easy as=20 > surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmd=3Dk&kid=103432&bid#0486&dat=121642 > _______________________________________________ > Asunit-users mailing list > Asu...@li... > https://lists.sourceforge.net/lists/listinfo/asunit-users >=20 >=20 >=20 |
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From: Chris V. <chr...@gm...> - 2006-02-21 00:56:53
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I've just starting unit testing and I have an existing project. Will the create class command overwrite my existing classes? Chris -- Chris Velevitch Manager - Sydney Flash Platform Developers Group www.flashdev.org.au |
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From: Chris V. <chr...@gm...> - 2006-02-21 00:23:37
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Keith Peters link to his blog article on "TestCase/Suite templates for FAMES development" is broken. Chris -- Chris Velevitch Manager - Sydney Flash Platform Developers Group www.flashdev.org.au |
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From: Luke B. <lb...@gm...> - 2006-02-20 21:46:26
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FYI - more on the osflash thread... ---------- Forwarded message ---------- From: Luke Bayes Date: Feb 20, 2006 1:45 PM Subject: Re: [osflash] ASDT/ASUnit fighting to the death To: Open Source Flash Mailing List It sounds like this issue is related to ASDT's implementation of lexical analysis. Somehow, "Assert" seems to be special cased? We just downloaded some of the asdt sources from sourceforge and did a quic= k search on "assert", but the only instances we found were related to jface.util.Assert which is not likely the source of the problem. Ali and I both feel a little weird about saying this... and we don't mean t= o start some kind of ideological debate or anything, but we're using FDT righ= t now and it seems to be working just fine, so if you're in a pinch and need something that works right away... Thanks, Luke Bayes www.asunit.org |
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From: Ali M. <ali...@gm...> - 2006-02-20 21:23:37
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Hey, I just wanted to make sure that everyone saw this thread running on the OsFlash list right now. It appears that ASDT isn't building it's class trees properly... Ali Thread follows: --------8<-----------------------------------------------------------------= ----------------------- ---------- Forwarded message ---------- From: Bas van Gils <b.v...@as...> Date: Feb 19, 2006 11:57 PM Subject: Re: [osflash] ASDT/ASUnit fighting to the death To: Maciek Wcislik <in...@in...>, Open Source Flash Mailing List <os...@os...> > -----Oorspronkelijk bericht----- > Van: osf...@os... > [mailto:osf...@os...] Namens Maciek Wcislik > Verzonden: zondag 19 februari 2006 19:44 > Aan: Open Source Flash Mailing List > Onderwerp: Re: [osflash] ASDT/ASUnit fighting to the death > > > > ASDT 0.0.8 build5 (or, somehow, the ASUnit sourcecode) seems to be > > randomly and often freezing up Eclipse all of a sudden, > when I type a > > period character. (Even if the period is within a string). This is > > happening on two different machines. > > > Another incredibly odd thing about this is that it ONLY > happens in a > > test case .as file. > > > The only thing I've done recently is start using ASUnit in eclipse, > > but this problem happens whether or not I have an internal browser > > window open with the ASUnit UI.swf in it. Does anyone know > a place to > > grab an older version of ASDT,or a workaround? 10 hard > crashes an hour > > isn't helping my workflow here... > > My friend had the same problem lately, he said that the cause > is the word "Assert" in > com.asunit.framework.Assert::setCurrentClassName(). > Change it to "Assert_" and everything should work just fine. > > Here is detailed description of the problem but it's in > polish so I don't think you'll understand it: > http://flab.pl/forum/t/1435 best regards maciek > > > Sometimes I have the same problem, but in my case this has nothing to do with ASUnit since I don't use it at the moment... When I have the error again I will post the log/stacktrace. _______________________________________________ osflash mailing list os...@os... http://osflash.org/mailman/listinfo/osflash_osflash.org |
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From: Ali M. <ali...@gm...> - 2006-02-10 00:28:17
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Hey gang, Since AsUnit's been selected as a Flashforward technical merit finalist (http://www.flashforwardconference.com/finalists#content12), Luke and I need to get a video trailer together this weekend. We think that including a slideshow of AsUnit users and contributers in the video (that'll be shown on the big screen at the Flashforward 2006 Seattle Film Festival) will be a nice way to show the many "faces" of an open-source ActionScript project. We'd like to include everyone's picture in the video, so if you're OK with that please send me (ali...@gm...) your headshot by midnight California time this Saturday. The video size restriction is 1024 x 768. Please take this size into consideration when choosing your picture's dimensions. Thanks a lot. See you on the big screen! Ali ali...@gm... |
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From: Alias <ali...@gm...> - 2006-02-09 23:35:26
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Hi Luke, Sorry to be a party pooper, but I'm still targeting FP6. Cheers, Alias On 2/9/06, Luke Bayes <lb...@gm...> wrote: > Hey Peter, > > One of the big constraints we put on the AS 2 build was that we were > looking for Flash 6 player support. This meant that we weren't able to > take advantage of exceptions in order to track assertion status, and > led to the divergent architecture from JUnit. > > I'm not sure how relevant that requirement is anymore in light of the > latest mobile releases that now support player 7. > > With this in mind, please feel free to refactor AsUnit 2.x into > something more similar to AsUnit 3.x in terms of exceptions and > architecture... > > Just some background. > > > Thanks, > > > Luke Bayes > www.asunit.org > > > > > > On 2/9/06, Peter Hall <pet...@gm...> wrote: > > This specific requirement is for AS2, though we will be needing to do t= he > > same thing in AS3 too. > > I've just rearranged the guts of ASUnit into an event-based model, whi= ch > > queues the tests and runs them when the previous is done, and it seems = to > > run all of our old tests properly. I didn't immediately understand the = logic > > of exactly how ASUnit was working though (the AS3 version is much more > > transparent btw), so it's going to take more testing before I show my > > changes, to make sure that I didn't break anything. > > > > Peter > > > > > > > > On 2/9/06, Johannes Nel <joh...@gm...> wrote: > > > this is for as2 > > > > > > > > > > > > On 2/9/06, Luke Bayes < lb...@gm...> wrote: > > > > Hey Peter, > > > > > > > > Are you working on AS3 or AS2? > > > > > > > > I need to get you the latest sources as what's in sourceforge isn't= as > > > > current as it should be. > > > > > > > > > > > > Thanks, > > > > > > > > > > > > > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log fi= les > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmdlnk&kid=103432&bid#0486&dat=121642 > _______________________________________________ > Asunit-users mailing list > Asu...@li... > https://lists.sourceforge.net/lists/listinfo/asunit-users > |
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From: Luke B. <lb...@gm...> - 2006-02-09 21:55:49
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Hey Peter, One of the big constraints we put on the AS 2 build was that we were looking for Flash 6 player support. This meant that we weren't able to take advantage of exceptions in order to track assertion status, and led to the divergent architecture from JUnit. I'm not sure how relevant that requirement is anymore in light of the latest mobile releases that now support player 7. With this in mind, please feel free to refactor AsUnit 2.x into something more similar to AsUnit 3.x in terms of exceptions and architecture... Just some background. Thanks, Luke Bayes www.asunit.org On 2/9/06, Peter Hall <pet...@gm...> wrote: > This specific requirement is for AS2, though we will be needing to do the > same thing in AS3 too. > I've just rearranged the guts of ASUnit into an event-based model, which > queues the tests and runs them when the previous is done, and it seems to > run all of our old tests properly. I didn't immediately understand the lo= gic > of exactly how ASUnit was working though (the AS3 version is much more > transparent btw), so it's going to take more testing before I show my > changes, to make sure that I didn't break anything. > > Peter > > > > On 2/9/06, Johannes Nel <joh...@gm...> wrote: > > this is for as2 > > > > > > > > On 2/9/06, Luke Bayes < lb...@gm...> wrote: > > > Hey Peter, > > > > > > Are you working on AS3 or AS2? > > > > > > I need to get you the latest sources as what's in sourceforge isn't a= s > > > current as it should be. > > > > > > > > > Thanks, > > > > > > > > > > |
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From: Peter H. <pet...@gm...> - 2006-02-09 20:43:50
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This specific requirement is for AS2, though we will be needing to do the same thing in AS3 too. I've just rearranged the guts of ASUnit into an event-based model, which queues the tests and runs them when the previous is done, and it seems to run all of our old tests properly. I didn't immediately understand the logi= c of exactly how ASUnit was working though (the AS3 version is much more transparent btw), so it's going to take more testing before I show my changes, to make sure that I didn't break anything. Peter On 2/9/06, Johannes Nel <joh...@gm...> wrote: > > this is for as2 > > On 2/9/06, Luke Bayes <lb...@gm...> wrote: > > > > Hey Peter, > > > > Are you working on AS3 or AS2? > > > > I need to get you the latest sources as what's in sourceforge isn't as > > current as it should be. > > > > > > Thanks, > > > > |
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From: Johannes N. <joh...@gm...> - 2006-02-09 17:15:13
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this is for as2 On 2/9/06, Luke Bayes <lb...@gm...> wrote: > > Hey Peter, > > Are you working on AS3 or AS2? > > I need to get you the latest sources as what's in sourceforge isn't as > current as it should be. > > > Thanks, > > > Luke > www.asunit.org > > On 2/8/06, Peter Hall <pet...@gm...> wrote: > > We will be writing a lot of asynchronous tests, which is why I didn't d= o > > simply as Paul suggests. Thanks Robert, the LocalConnection timing is > > something I hadn't considered, but I think we'll go a different route > > anyway, and dump out the results to text file, which should be more > > reliable. > > > > It's looking like I'll have to do some reworking of the guts of the > > framework. I was probably going to have to do some of that anyway, > because > > asynchronous calls are currently executing concurrently, which is not > ideal. > > > > Peter > > > > > > > > On 2/8/06, Robert Penner <in...@ro... > wrote: > > > Another problem is that an immediate call to fscommand("quit") doesn'= t > > allow > > > enough time for the LocalConnection messages to be sent to the test > > results > > > UI (in my case, I have 700 tests). > > > > > > Robert > > > > > > -----Original Message----- > > > From: asu...@li... > > > [mailto: asu...@li... ]On > > Behalf Of Alias > > > Sent: February 8, 2006 4:43 PM > > > To: asu...@li... > > > Subject: Re: [Asunit-users] trigger on tests complete > > > > > > > > > That will only work if you've got no asynchronous tests... > > > > > > Alias > > > > > > On 2/8/06, Paul BH <eye...@gm... > wrote: > > > > how about in your testHarness movie: > > > > > > > > new AllTests() > > > > fscommand("quit") > > > > > > > > > > > > > > > > On 2/8/06, Peter Hall < pet...@gm...> wrote: > > > > > I need to add a trigger to ASUnit (for AS2), when the tests are > all > > > > > complete, to close the Flash Player instance. I'm not so familiar > with > > > the > > > > > AS2 codebase - where is the best place to do that? > > > > > Thanks > > > > > > > > > > Peter > > > > > > > > > > > > > > > > > ------------------------------------------------------- > > > > This SF.net email is sponsored by: Splunk Inc. Do you grep through > log > > > files > > > > for problems? Stop! Download the new AJAX search engine that make= s > > > > searching your log files as easy as surfing the web. DOWNLOAD > SPLUNK! > > > > > > http://sel.as-us.falkag.net/sel?cmdlnk&kid=103432&bid#0486&dat=121642 > > > > _______________________________________________ > > > > Asunit-users mailing list > > > > Asu...@li... > > > > > > https://lists.sourceforge.net/lists/listinfo/asunit-users > > > > > > > > > > > > > ------------------------------------------------------- > > > This SF.net email is sponsored by: Splunk Inc. Do you grep through lo= g > > files > > > for problems? Stop! Download the new AJAX search engine that makes > > > searching your log files as easy as surfing the web. DOWNLOAD > SPLUNK! > > > > > http://sel.as-us.falkag.net/sel?cmd=3Dk&kid=103432&bid#0486&dat=121642 > > > _______________________________________________ > > > Asunit-users mailing list > > > Asu...@li... > > > https://lists.sourceforge.net/lists/listinfo/asunit-users > > > > > > > > > > > > ------------------------------------------------------- > > > This SF.net email is sponsored by: Splunk Inc. Do you grep through lo= g > > files > > > for problems? Stop! Download the new AJAX search engine that makes > > > searching your log files as easy as surfing the web. DOWNLOAD > SPLUNK! > > > > > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat= =3D121642 > > > _______________________________________________ > > > Asunit-users mailing list > > > Asu...@li... > > > https://lists.sourceforge.net/lists/listinfo/asunit-users > > > > > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://sel.as-us.falkag.net/sel?cmdlnk&kid=103432&bid#0486&dat=121642 > _______________________________________________ > Asunit-users mailing list > Asu...@li... > https://lists.sourceforge.net/lists/listinfo/asunit-users > -- j:pn |
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From: Luke B. <lb...@gm...> - 2006-02-09 17:13:28
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Hey Peter, Are you working on AS3 or AS2? I need to get you the latest sources as what's in sourceforge isn't as current as it should be. Thanks, Luke www.asunit.org On 2/8/06, Peter Hall <pet...@gm...> wrote: > We will be writing a lot of asynchronous tests, which is why I didn't do > simply as Paul suggests. Thanks Robert, the LocalConnection timing is > something I hadn't considered, but I think we'll go a different route > anyway, and dump out the results to text file, which should be more > reliable. > > It's looking like I'll have to do some reworking of the guts of the > framework. I was probably going to have to do some of that anyway, becaus= e > asynchronous calls are currently executing concurrently, which is not ide= al. > > Peter > > > > On 2/8/06, Robert Penner <in...@ro... > wrote: > > Another problem is that an immediate call to fscommand("quit") doesn't > allow > > enough time for the LocalConnection messages to be sent to the test > results > > UI (in my case, I have 700 tests). > > > > Robert > > > > -----Original Message----- > > From: asu...@li... > > [mailto: asu...@li... ]On > Behalf Of Alias > > Sent: February 8, 2006 4:43 PM > > To: asu...@li... > > Subject: Re: [Asunit-users] trigger on tests complete > > > > > > That will only work if you've got no asynchronous tests... > > > > Alias > > > > On 2/8/06, Paul BH <eye...@gm... > wrote: > > > how about in your testHarness movie: > > > > > > new AllTests() > > > fscommand("quit") > > > > > > > > > > > > On 2/8/06, Peter Hall < pet...@gm...> wrote: > > > > I need to add a trigger to ASUnit (for AS2), when the tests are all > > > > complete, to close the Flash Player instance. I'm not so familiar w= ith > > the > > > > AS2 codebase - where is the best place to do that? > > > > Thanks > > > > > > > > Peter > > > > > > > > > > > > > ------------------------------------------------------- > > > This SF.net email is sponsored by: Splunk Inc. Do you grep through lo= g > > files > > > for problems? Stop! Download the new AJAX search engine that makes > > > searching your log files as easy as surfing the web. DOWNLOAD SPLUN= K! > > > > http://sel.as-us.falkag.net/sel?cmdlnk&kid=103432&bid#0486&dat=121642 > > > _______________________________________________ > > > Asunit-users mailing list > > > Asu...@li... > > > > https://lists.sourceforge.net/lists/listinfo/asunit-users > > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > files > > for problems? Stop! Download the new AJAX search engine that makes > > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > > > http://sel.as-us.falkag.net/sel?cmd=3Dk&kid=103432&bid#0486&dat=121642 > > _______________________________________________ > > Asunit-users mailing list > > Asu...@li... > > https://lists.sourceforge.net/lists/listinfo/asunit-users > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: Splunk Inc. Do you grep through log > files > > for problems? Stop! Download the new AJAX search engine that makes > > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > > > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D103432&bid=3D230486&dat= =3D121642 > > _______________________________________________ > > Asunit-users mailing list > > Asu...@li... > > https://lists.sourceforge.net/lists/listinfo/asunit-users > > > > |