From: Guillaume B. <gui...@gm...> - 2017-05-03 20:08:47
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Hmmmm… I did, and you merged it :D PR #1226 <https://github.com/assimp/assimp/pull/1226>. Thanks again :-) Guillaume Le 03/05/2017 à 20:30, kim kulling a écrit : > Hi, > > you can generate a pull-request for that. Just check the github-page > how to do so. There are already some great tutorials out there! > > Kim > > Guillaume Bittoun <gui...@gm... > <mailto:gui...@gm...>> schrieb am Fr., 7. Apr. 2017 um > 21:30 Uhr: > > Hi everyone, > > I am currently using the assimp wrapping for python and I was > wondering > if I could add two tiny improvements to it: > > 1) I tried to use the 3d_viewer.py and the bad surprise for me was > that > the shader (surprisingly) couldn’t compile on my mac because the > required shader version is v1.30. I had to adapt the shaders for > version > 1.20 and then it worked. Therefore, I was wondering if I could either > change the shaders of 3d_viewer.py to v1.20 or add a way to compile > shader v1.20 if the v1.30 didn’t succeed ? > > 2) Concerning the pyassimp installation, I was glad to see that there > was a setup.py file, which is great ! But unfortunately, this setup > doesn’t install the libassimp.dylib (or .so/.dll) binary and as I > didn’t > install assimp on my computer (ie. I didn’t run “make install”), I > couldn’t import the pyassimp package. Of course, most of the time, > people install assimp libraries before using the python wrapping > but on > my team we are (unfortunately) using different versions of assimp > in our > projects and we don’t want to mix them in the /usr/local/lib > directory. > When installing the pyassimp package, I think it could be better to > install both the python api + the library inside the site-package. > This > way it could also be installed in a virtual environment and be > isolated > from other versions of pyassimp if you want to. > > I am currently trying to implement these improvements but if you think > my request is not relevant or that I missed a way for compiling the > shaders in 3d_viewer or a way to install libassimp in a virtual > environment, feel free to warn me. > > Moreover, I was wondering if there was a documentation on “how to > contribute”, does anyone know if there is one ? > > Best regards, > Guillaume > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Assimp-discussions mailing list > Ass...@li... > <mailto:Ass...@li...> > https://lists.sourceforge.net/lists/listinfo/assimp-discussions > |