Regarding the earlier issues from topic on the bmx forum, they seemd fixed now.
I do however have an issue with some meshes turning inside out (flipped scale, winding order or something like that) even when using aiProcess_PreTransformVertices, and not scaling or transforming anything, just reading vertices and faces.
For example the .x and md3 files are inside out when .3ds and collada files files are ok.
Can ypu seed som light om what I might be doing wrong?
Bye,
Peter
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continued from http://groups.google.com/group/bmx3d/browse_thread/thread/fdcb073d834b5e8f/166bc494d588499c
Hi Alex
I don't know what configuration Blitzmax uses, only that it uses MingW under Windows and xtools under OS X, and both work fine.
There is a flag in the blitzmax include that I think is a flag for the compiler (I did not set it up, so I don't know what it does) :
ModuleInfo "CC_OPTS:-fexceptions"
Other than that I simply include the source code like this : http://code.google.com/p/blitzmax-assimp/source/browse/trunk/source.bmx
Regarding the earlier issues from topic on the bmx forum, they seemd fixed now.
I do however have an issue with some meshes turning inside out (flipped scale, winding order or something like that) even when using aiProcess_PreTransformVertices, and not scaling or transforming anything, just reading vertices and faces.
For example the .x and md3 files are inside out when .3ds and collada files files are ok.
Can ypu seed som light om what I might be doing wrong?
Bye,
Peter
sorry : dodecahedron.nff still crash my assimp323 based viewer using aiProcess_PreTransformVertices.
About the "flipped" issue:
Hold that, itmight be something I'm doing after loading, I'll report back
Bye,
Peter