Hello. I am developing tiny engine for own needs and at this point i have to load static/skeletal meshes.
Did not find answer in the FAQ, so I'd like to ask if its possible to extract data from loaded model?
What i mean is: load existing mesh from known format (.obj or .fbx) and get raw vertex (xyz location, uv texture, normal vector, tangent), index buffer, subsets and material datas? I would take care of serializing these to my own format myself.

Greetz

 

Last edit: Szakalaka Elektron 2016-07-10