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#33 problem with "aiProcess_MakeLeftHanded"

Release 3.0
pending
nobody
Assimp lib (91)
5
2013-10-11
2011-01-04
Anonymous
No

trying to load COLLADA file with these flags :
(aiProcess_MakeLeftHanded | aiProcess_CalcTangentSpace | aiProcess_JoinIdenticalVertices | aiProcess_Triangulate)

but the result in d3d application seems like it's still in right-handed (3dsmax) coordinate system.
so I had to cut the aiProcess_MakeLeftHanded flag and transform each vertex/normal by my own custom matrix, the resulting mesh was correct.
it also doesn't flip triangle winding orders and UVs as mentioned in documentation.

- Sepul

Discussion

  • Kim Kulling

    Kim Kulling - 2013-10-11
    • status: open --> pending
    • Group: --> Release 3.0
     
  • Kim Kulling

    Kim Kulling - 2013-10-11