Using a high negative brake setting, cycle_brake_deplete 0, and high
rubber setting: If you hit a wall, and keep the brake held down, your
cycle will go appear to go through the wall, and you will also keep
accelerating.
Attached is the recording. Recorded using a build from July 4, 2005,
Mac OS X.
This may be related to 1232483:<http://sourceforge.net/tracker/
index.php?
func=detail&aid=1232483&group_id=110997&atid=657948>
Neg Brake
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That's the extrapolation code going wild, I'll investigate.
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It's fixed and was not related. Its just that there is code
extrapolating the position of the cycle for half a frame without
doing sanity checks, no "real" game physics were affected. I
added a sanity check raycast in gCycle.cpp.
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Verified, thanks z-man.
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Verified, thanks z-man.