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#91 High neg. brake and rubber, cycle goes through wall

aardvark
closed-fixed
DLH
None
5
2005-07-05
2005-07-05
DLH
No

Using a high negative brake setting, cycle_brake_deplete 0, and high
rubber setting: If you hit a wall, and keep the brake held down, your
cycle will go appear to go through the wall, and you will also keep
accelerating.

Attached is the recording. Recorded using a build from July 4, 2005,
Mac OS X.

This may be related to 1232483:<http://sourceforge.net/tracker/
index.php?
func=detail&aid=1232483&group_id=110997&atid=657948>

Discussion

  • DLH

    DLH - 2005-07-05

    Neg Brake

     
  • Manuel Moos

    Manuel Moos - 2005-07-05
    • assigned_to: nobody --> z-man
     
  • Manuel Moos

    Manuel Moos - 2005-07-05

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    That's the extrapolation code going wild, I'll investigate.

     
  • Manuel Moos

    Manuel Moos - 2005-07-05
    • assigned_to: z-man --> nemostultae
    • status: open --> pending-fixed
     
  • Manuel Moos

    Manuel Moos - 2005-07-05

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    It's fixed and was not related. Its just that there is code
    extrapolating the position of the cycle for half a frame without
    doing sanity checks, no "real" game physics were affected. I
    added a sanity check raycast in gCycle.cpp.

     
  • DLH

    DLH - 2005-07-05

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    Verified, thanks z-man.

     
  • DLH

    DLH - 2005-07-05
    • status: pending-fixed --> closed-fixed
     
  • DLH

    DLH - 2005-07-05

    Logged In: YES
    user_id=1064239

    Verified, thanks z-man.