void ePlayerNetID::ReadSync(nMessage &m){
nNetObject::ReadSync(m);
CodeSnippet from ePlayer.cpp:
---
else
{
// or replace it by a default value
// TODO: VERY BAD NO LOCALISATION //
add variable for local user name and localise
remoteName = "Player 1";
}
---
Suggestion: Introduce variable like \g for the default
user name or set remoteName by default to the lokal
player name.
Logged In: YES
user_id=34808
This is only the fallback name for players who leave an
empty or otherwise illegal name. It never is used for
anyone with half a mind :) I wouldn't say it's a bug.
The actual player name that players get when they start the
game for the first time is something different. I'll see
what I can do to delay the name picking as much as
possible.