From: SourceForge.net <no...@so...> - 2008-01-20 14:44:30
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Bugs item #1702796, was opened at 2007-04-18 09:54 Message generated for change (Settings changed) made by nhnb You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1702796&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 8 Private: No Submitted By: Kimmo Rundelin (kiheru) Assigned to: Nobody/Anonymous (nobody) Summary: relogin during fight means no xp or kill recorded Initial Comment: XP gets sometimes incorrectly shared: [12:17] black death has been killed by IceRegen [12:17] kiheru earns 17569 experience points. [12:17] vesper earns 8593 experience points. (and nothing for IceRegen) IceRegen took the damage, and likely made the most too. She had fought it earlier, and returned to other map to wait for help. Before the new attempt she did a relogin. older bug with map changing and xp: 1680583 ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2007-11-13 11:51 Message: Logged In: YES user_id=1560922 Originator: NO There is also the problem that if you log out and log back in and continue to fight you're not attributed as helping in the kill. the at very least you should get the XP from attacking it after you log back in, and should still sttributed as helping in the kill (else mayor doesn't accept kill) ---------------------------------------------------------------------- Comment By: Katie (kymara) Date: 2007-10-02 10:47 Message: Logged In: YES user_id=1560922 Originator: NO can i unassign wikipedian since he is MIA? it's still worth looking at this bug. Relogin shouldnt mean you lose XP, it's not fair in the cases that a player loses connection. ---------------------------------------------------------------------- Comment By: Hendrik (nhnb) Date: 2007-04-28 08:27 Message: Logged In: YES user_id=990499 Originator: NO Could this be related to this code in RPEntity? // XXX - Opponent could attack again, really remove? // Yes, because otherwise we would have a memory leak. When else // should dead creatures be removed from the hash map? --mort enemiesThatGiveFightXP.remove(attackTarget); ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=1702796&group_id=1111 |