From: Miguel A. B. L. <mig...@ho...> - 2002-07-30 18:53:40
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>Howdy, > You guys have any idea's on when the game is going to be finished? Ummm, yes... from August,1st of 2002 to infinite If you mean playable the concept is different. Arianne will be totally playable on ALPHA 3. When we will reach ALPHA 3? It depends, as you know Arianne is a voluntair project with voluntair work, so there can't be estimations, but if you read my Scheduling I think it is said over November of 2003, if all the tasks goes over the expected deadlines, with mean a normal collaboration of people to achieve it. If you read the mailing list you can get the impression that lots of people works or will to work on arianne, look at our project statistics on Sourceforge and see the reality. _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com |
From: Miguel A. B. L. <mig...@ho...> - 2002-08-09 19:12:04
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> So is anyone actually working on the rules engine? I could see >working on that but I'm not very interested in the way you guys >are doing it now - so launching my own work would either be >developing in a dead area or forking the project. No, there is none doing it. I would prefer to listen to your ideas instead of reading code. Once we agree the ideas, we can do the implementation. Regards, Miguel _________________________________________________________________ Join the worlds largest e-mail service with MSN Hotmail. http://www.hotmail.com |
From: shren <sh...@io...> - 2002-07-30 19:21:01
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On Tue, 30 Jul 2002, Miguel Angel Blanch Lardin wrote: > >Howdy, > > You guys have any idea's on when the game is going to be finished? > > If you read the mailing list you can get the impression that lots of people > works or will to work on arianne, look at our project statistics on > Sourceforge and see the reality. So is anyone actually working on the rules engine? I could see working on that but I'm not very interested in the way you guys are doing it now - so launching my own work would either be developing in a dead area or forking the project. -- We in the USA have plenty of freedom. We import it from everywhere. |