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From: SourceForge.net <no...@so...> - 2013-06-06 16:11:55
|
Feature Requests item #3614370, was opened at 2013-06-05 23:23 Message generated for change (Comment added) made by bluelads99 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3614370&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Allow Completion Seasonal Quests Indefinitely Initial Comment: It would be nice if players could complete seasonal quests even after the season is over. Some players start the quest are unable to finish for various different reasons. It seems unfair for them to have to wait an entire year. Of course players wouldn't be able to start the quests once the season is over. ---------------------------------------------------------------------- >Comment By: bluelads (bluelads99) Date: 2013-06-06 09:11 Message: Hello :) Can you give some quest examples please for that? The Easter quest at Caroline should be doable even when the Easter time is over already for the case that the quest has been activated during the season... Rudolphs quest is a bit difficult to finish during times outside from the winter season because Rudolph isn't activated and neither is the Christmas map with moss... Are there more of these quests you are thinking about? :) Greetings Bluelads4 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3614370&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 14:02:41
|
Bugs item #3614381, was opened at 2013-06-06 07:02 Message generated for change (Tracker Item Submitted) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614381&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Shop Items Lists do not Underline Item Names Initial Comment: Item names in Seller NPCs' lists are not underlined and are preceded with a special character (screenshot below). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614381&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 12:04:20
|
Bugs item #3614377, was opened at 2013-06-06 05:04 Message generated for change (Tracker Item Submitted) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614377&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Katie Russell (kymara) Assigned to: Nobody/Anonymous (nobody) Summary: Creatures drop medicinal ring (doesn't exist) Initial Comment: Error: Unable to create item: medicinal ring Could this be removed from drops till item is active, perhaps? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614377&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 11:35:47
|
Feature Requests item #3610336, was opened at 2013-04-08 16:10 Message generated for change (Settings changed) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3610336&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Stendhal Website Group: None >Status: Closed >Resolution: Accepted Priority: 5 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Direct Link to Feature Requests Page Initial Comment: I think some players might have a hard time finding the feature requests tracker, especially if they are not familiar with Sourceforge. It might be nice to have a link to it on Stendhal's main page, Perhaps in the "Contribute" menu. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-04-17 08:35 Message: Added to CVS but haven't been able to test yet. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3610336&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 09:46:35
|
Bugs item #3614365, was opened at 2013-06-05 16:11 Message generated for change (Settings changed) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open >Resolution: Fixed Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Walk bug Initial Comment: When I press the arrow key and hold it during changing of zones, character keeps going on after release the key, but when I press it again, the character begins to move from the edge of the zone. PS: creatures do not attack the character walking by them, because client only displays the walking and real position of character is at the edge of the zone, which is evident after next press of arrow keys... Video of the bug attached here: http://filebin.ca/jbz5V3xvNiv/walk-bug.swf - description: I start to walk to the left, i release arrow key before the zone appear - it is okay, then i go back and I hold the arrow key a second after the zone appears. I am pointing with mouse cursor, that the character walks without key pressed and after that I press the arrow key again and it starts to walk from the edge again. Excuse my English, pls. It started right away after todays update which include a feature - Immediate response when starting to move with arrow keys - which I like, except the behavior mentioned above. Thank You. Stendhal: 1.08 OS: Windows 7 Service Pack 1 6.1 x86 Java-Runtime: Java(TM) SE Runtime Environment 1.7.0_21-b11 from C:Program Files (x86)Javajre7 Java-VM: Oracle Corporation Java HotSpot(TM) Client VM 23.21-b01 Total/Used memory: 108360/30092 ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-06 02:12 Message: Confirmed by Mac user as well. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-06 02:11 Message: Fix committed to CVS. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2013-06-06 01:02 Message: So far it has been confirmed by Windows users only. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-05 16:43 Message: Confirmed here. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 09:46:08
|
Bugs item #3614373, was opened at 2013-06-06 00:32 Message generated for change (Settings changed) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614373&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open >Resolution: Fixed Priority: 9 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Can't get into Deathmatch Arena Initial Comment: Thonatus is not responding to "challenge" or "heroes" so deathmatch arena cannot be entered without scroll. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-06 02:32 Message: Fix committed to CVS. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2013-06-06 01:03 Message: Here is the corresponding server error log if it will help debugging: 2013-06-06 09:16:23 ERROR [verManager] StendhalRPRuleProcessor ( 302) - error in beginTurn java.lang.NullPointerException at games.stendhal.server.maps.quests.AdosDeathmatch$DeathMatchEmptyCondition.fire(AdosDeathmatch.java:237) at games.stendhal.server.entity.npc.condition.AndCondition.fire(AndCondition.java:50) at games.stendhal.server.entity.npc.fsm.Transition.isConditionFulfilled(Transition.java:389) at games.stendhal.server.entity.npc.fsm.Engine.matchTransition(Engine.java:524) at games.stendhal.server.entity.npc.fsm.Engine.step(Engine.java:439) at games.stendhal.server.entity.npc.fsm.Engine.step(Engine.java:421) at games.stendhal.server.entity.npc.SpeakerNPC.tell(SpeakerNPC.java:707) at games.stendhal.server.entity.npc.SpeakerNPC.preLogic(SpeakerNPC.java:405) at games.stendhal.server.core.engine.StendhalRPRuleProcessor.executeNPCsPreLogic(StendhalRPRuleProcessor.java:343) at games.stendhal.server.core.engine.StendhalRPRuleProcessor.beginTurn(StendhalRPRuleProcessor.java:300) at marauroa.server.game.rp.RPServerManager.run(RPServerManager.java:601) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614373&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 09:32:49
|
Bugs item #3614373, was opened at 2013-06-06 00:32 Message generated for change (Comment added) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614373&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 9 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Can't get into Deathmatch Arena Initial Comment: Thonatus is not responding to "challenge" or "heroes" so deathmatch arena cannot be entered without scroll. ---------------------------------------------------------------------- >Comment By: Deluge (antumdeluge) Date: 2013-06-06 02:32 Message: Fix committed to CVS. ---------------------------------------------------------------------- Comment By: Katie Russell (kymara) Date: 2013-06-06 01:03 Message: Here is the corresponding server error log if it will help debugging: 2013-06-06 09:16:23 ERROR [verManager] StendhalRPRuleProcessor ( 302) - error in beginTurn java.lang.NullPointerException at games.stendhal.server.maps.quests.AdosDeathmatch$DeathMatchEmptyCondition.fire(AdosDeathmatch.java:237) at games.stendhal.server.entity.npc.condition.AndCondition.fire(AndCondition.java:50) at games.stendhal.server.entity.npc.fsm.Transition.isConditionFulfilled(Transition.java:389) at games.stendhal.server.entity.npc.fsm.Engine.matchTransition(Engine.java:524) at games.stendhal.server.entity.npc.fsm.Engine.step(Engine.java:439) at games.stendhal.server.entity.npc.fsm.Engine.step(Engine.java:421) at games.stendhal.server.entity.npc.SpeakerNPC.tell(SpeakerNPC.java:707) at games.stendhal.server.entity.npc.SpeakerNPC.preLogic(SpeakerNPC.java:405) at games.stendhal.server.core.engine.StendhalRPRuleProcessor.executeNPCsPreLogic(StendhalRPRuleProcessor.java:343) at games.stendhal.server.core.engine.StendhalRPRuleProcessor.beginTurn(StendhalRPRuleProcessor.java:300) at marauroa.server.game.rp.RPServerManager.run(RPServerManager.java:601) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614373&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 09:12:37
|
Bugs item #3614365, was opened at 2013-06-05 16:11 Message generated for change (Comment added) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Walk bug Initial Comment: When I press the arrow key and hold it during changing of zones, character keeps going on after release the key, but when I press it again, the character begins to move from the edge of the zone. PS: creatures do not attack the character walking by them, because client only displays the walking and real position of character is at the edge of the zone, which is evident after next press of arrow keys... Video of the bug attached here: http://filebin.ca/jbz5V3xvNiv/walk-bug.swf - description: I start to walk to the left, i release arrow key before the zone appear - it is okay, then i go back and I hold the arrow key a second after the zone appears. I am pointing with mouse cursor, that the character walks without key pressed and after that I press the arrow key again and it starts to walk from the edge again. Excuse my English, pls. It started right away after todays update which include a feature - Immediate response when starting to move with arrow keys - which I like, except the behavior mentioned above. Thank You. Stendhal: 1.08 OS: Windows 7 Service Pack 1 6.1 x86 Java-Runtime: Java(TM) SE Runtime Environment 1.7.0_21-b11 from C:Program Files (x86)Javajre7 Java-VM: Oracle Corporation Java HotSpot(TM) Client VM 23.21-b01 Total/Used memory: 108360/30092 ---------------------------------------------------------------------- >Comment By: Deluge (antumdeluge) Date: 2013-06-06 02:12 Message: Confirmed by Mac user as well. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-06 02:11 Message: Fix committed to CVS. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2013-06-06 01:02 Message: So far it has been confirmed by Windows users only. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-05 16:43 Message: Confirmed here. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 09:11:49
|
Bugs item #3614365, was opened at 2013-06-05 16:11 Message generated for change (Comment added) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Walk bug Initial Comment: When I press the arrow key and hold it during changing of zones, character keeps going on after release the key, but when I press it again, the character begins to move from the edge of the zone. PS: creatures do not attack the character walking by them, because client only displays the walking and real position of character is at the edge of the zone, which is evident after next press of arrow keys... Video of the bug attached here: http://filebin.ca/jbz5V3xvNiv/walk-bug.swf - description: I start to walk to the left, i release arrow key before the zone appear - it is okay, then i go back and I hold the arrow key a second after the zone appears. I am pointing with mouse cursor, that the character walks without key pressed and after that I press the arrow key again and it starts to walk from the edge again. Excuse my English, pls. It started right away after todays update which include a feature - Immediate response when starting to move with arrow keys - which I like, except the behavior mentioned above. Thank You. Stendhal: 1.08 OS: Windows 7 Service Pack 1 6.1 x86 Java-Runtime: Java(TM) SE Runtime Environment 1.7.0_21-b11 from C:Program Files (x86)Javajre7 Java-VM: Oracle Corporation Java HotSpot(TM) Client VM 23.21-b01 Total/Used memory: 108360/30092 ---------------------------------------------------------------------- >Comment By: Deluge (antumdeluge) Date: 2013-06-06 02:11 Message: Fix committed to CVS. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2013-06-06 01:02 Message: So far it has been confirmed by Windows users only. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-05 16:43 Message: Confirmed here. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 08:03:39
|
Bugs item #3614373, was opened at 2013-06-06 00:32 Message generated for change (Comment added) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614373&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 9 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Can't get into Deathmatch Arena Initial Comment: Thonatus is not responding to "challenge" or "heroes" so deathmatch arena cannot be entered without scroll. ---------------------------------------------------------------------- >Comment By: Katie Russell (kymara) Date: 2013-06-06 01:03 Message: Here is the corresponding server error log if it will help debugging: 2013-06-06 09:16:23 ERROR [verManager] StendhalRPRuleProcessor ( 302) - error in beginTurn java.lang.NullPointerException at games.stendhal.server.maps.quests.AdosDeathmatch$DeathMatchEmptyCondition.fire(AdosDeathmatch.java:237) at games.stendhal.server.entity.npc.condition.AndCondition.fire(AndCondition.java:50) at games.stendhal.server.entity.npc.fsm.Transition.isConditionFulfilled(Transition.java:389) at games.stendhal.server.entity.npc.fsm.Engine.matchTransition(Engine.java:524) at games.stendhal.server.entity.npc.fsm.Engine.step(Engine.java:439) at games.stendhal.server.entity.npc.fsm.Engine.step(Engine.java:421) at games.stendhal.server.entity.npc.SpeakerNPC.tell(SpeakerNPC.java:707) at games.stendhal.server.entity.npc.SpeakerNPC.preLogic(SpeakerNPC.java:405) at games.stendhal.server.core.engine.StendhalRPRuleProcessor.executeNPCsPreLogic(StendhalRPRuleProcessor.java:343) at games.stendhal.server.core.engine.StendhalRPRuleProcessor.beginTurn(StendhalRPRuleProcessor.java:300) at marauroa.server.game.rp.RPServerManager.run(RPServerManager.java:601) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614373&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 08:02:32
|
Bugs item #3614365, was opened at 2013-06-05 16:11 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Walk bug Initial Comment: When I press the arrow key and hold it during changing of zones, character keeps going on after release the key, but when I press it again, the character begins to move from the edge of the zone. PS: creatures do not attack the character walking by them, because client only displays the walking and real position of character is at the edge of the zone, which is evident after next press of arrow keys... Video of the bug attached here: http://filebin.ca/jbz5V3xvNiv/walk-bug.swf - description: I start to walk to the left, i release arrow key before the zone appear - it is okay, then i go back and I hold the arrow key a second after the zone appears. I am pointing with mouse cursor, that the character walks without key pressed and after that I press the arrow key again and it starts to walk from the edge again. Excuse my English, pls. It started right away after todays update which include a feature - Immediate response when starting to move with arrow keys - which I like, except the behavior mentioned above. Thank You. Stendhal: 1.08 OS: Windows 7 Service Pack 1 6.1 x86 Java-Runtime: Java(TM) SE Runtime Environment 1.7.0_21-b11 from C:Program Files (x86)Javajre7 Java-VM: Oracle Corporation Java HotSpot(TM) Client VM 23.21-b01 Total/Used memory: 108360/30092 ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2013-06-06 01:02 Message: So far it has been confirmed by Windows users only. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-05 16:43 Message: Confirmed here. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 07:32:12
|
Bugs item #3614373, was opened at 2013-06-06 00:32 Message generated for change (Tracker Item Submitted) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614373&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 9 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Can't get into Deathmatch Arena Initial Comment: Thonatus is not responding to "challenge" or "heroes" so deathmatch arena cannot be entered without scroll. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614373&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 06:38:01
|
Bugs item #3614371, was opened at 2013-06-05 23:38 Message generated for change (Tracker Item Submitted) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614371&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Client Frozen at Choose Character Screen Initial Comment: If player tries to select a character after having left the "Choose character" dialog open for an extended period of time it freezes up. There is no output from the Eclipse console. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614371&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-06 06:23:05
|
Feature Requests item #3614370, was opened at 2013-06-05 23:23 Message generated for change (Tracker Item Submitted) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3614370&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Allow Completion Seasonal Quests Indefinitely Initial Comment: It would be nice if players could complete seasonal quests even after the season is over. Some players start the quest are unable to finish for various different reasons. It seems unfair for them to have to wait an entire year. Of course players wouldn't be able to start the quests once the season is over. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351111&aid=3614370&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-05 23:43:29
|
Bugs item #3614365, was opened at 2013-06-05 16:11 Message generated for change (Comment added) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Walk bug Initial Comment: When I press the arrow key and hold it during changing of zones, character keeps going on after release the key, but when I press it again, the character begins to move from the edge of the zone. PS: creatures do not attack the character walking by them, because client only displays the walking and real position of character is at the edge of the zone, which is evident after next press of arrow keys... Video of the bug attached here: http://filebin.ca/jbz5V3xvNiv/walk-bug.swf - description: I start to walk to the left, i release arrow key before the zone appear - it is okay, then i go back and I hold the arrow key a second after the zone appears. I am pointing with mouse cursor, that the character walks without key pressed and after that I press the arrow key again and it starts to walk from the edge again. Excuse my English, pls. It started right away after todays update which include a feature - Immediate response when starting to move with arrow keys - which I like, except the behavior mentioned above. Thank You. Stendhal: 1.08 OS: Windows 7 Service Pack 1 6.1 x86 Java-Runtime: Java(TM) SE Runtime Environment 1.7.0_21-b11 from C:Program Files (x86)Javajre7 Java-VM: Oracle Corporation Java HotSpot(TM) Client VM 23.21-b01 Total/Used memory: 108360/30092 ---------------------------------------------------------------------- >Comment By: Deluge (antumdeluge) Date: 2013-06-05 16:43 Message: Confirmed here. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-05 23:39:44
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Bugs item #3614366, was opened at 2013-06-05 16:39 Message generated for change (Tracker Item Submitted) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614366&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Website Group: None Status: Open Resolution: None Priority: 6 Private: No Submitted By: Deluge (antumdeluge) Assigned to: Nobody/Anonymous (nobody) Summary: Feature Request Link Opens Wrong Page Initial Comment: Rather than opening the Feature Request page the link opens this specific feature request: http://sourceforge.net/tracker/?func=detail&aid=3610336&group_id=1111&atid=351111 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614366&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-05 23:11:36
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Bugs item #3614365, was opened at 2013-06-05 16:11 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Client Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Walk bug Initial Comment: When I press the arrow key and hold it during changing of zones, character keeps going on after release the key, but when I press it again, the character begins to move from the edge of the zone. PS: creatures do not attack the character walking by them, because client only displays the walking and real position of character is at the edge of the zone, which is evident after next press of arrow keys... Video of the bug attached here: http://filebin.ca/jbz5V3xvNiv/walk-bug.swf - description: I start to walk to the left, i release arrow key before the zone appear - it is okay, then i go back and I hold the arrow key a second after the zone appears. I am pointing with mouse cursor, that the character walks without key pressed and after that I press the arrow key again and it starts to walk from the edge again. Excuse my English, pls. It started right away after todays update which include a feature - Immediate response when starting to move with arrow keys - which I like, except the behavior mentioned above. Thank You. Stendhal: 1.08 OS: Windows 7 Service Pack 1 6.1 x86 Java-Runtime: Java(TM) SE Runtime Environment 1.7.0_21-b11 from C:Program Files (x86)Javajre7 Java-VM: Oracle Corporation Java HotSpot(TM) Client VM 23.21-b01 Total/Used memory: 108360/30092 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614365&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-04 09:45:12
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Bugs item #3614311, was opened at 2013-06-04 00:58 Message generated for change (Comment added) made by antumdeluge You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614311&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Katie Russell (kymara) Assigned to: Nobody/Anonymous (nobody) Summary: Dragons are different size to their corpse Initial Comment: Green. blue and bone dragon size got changed to 3x2 but the corpse is 3x3. They should be the same. It would probably be simplest for now to revert the size change back to 3x3 ---------------------------------------------------------------------- >Comment By: Deluge (antumdeluge) Date: 2013-06-04 02:45 Message: Note that similar dragons; red, chaos green, and chaos red are 3x2 with 3x3 corpses. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614311&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-04 08:01:30
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Bugs item #3614312, was opened at 2013-06-04 01:01 Message generated for change (Tracker Item Submitted) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614312&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Katie Russell (kymara) Assigned to: Nobody/Anonymous (nobody) Summary: Puppy and kitten PassiveNPCs look like pets Initial Comment: Some PassiveNPCs look like pets and players are going to wonder how they can Own them. Perhaps a menu option for Own would help with an appropriate message that they are already owned/not for ownership Puppy and kitten are two examples, I don't think butterflies is a problem but please check for others. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614312&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-04 07:58:24
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Bugs item #3614311, was opened at 2013-06-04 00:58 Message generated for change (Tracker Item Submitted) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614311&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Katie Russell (kymara) Assigned to: Nobody/Anonymous (nobody) Summary: Dragons are different size to their corpse Initial Comment: Green. blue and bone dragon size got changed to 3x2 but the corpse is 3x3. They should be the same. It would probably be simplest for now to revert the size change back to 3x3 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614311&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-03 21:24:14
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Bugs item #3614297, was opened at 2013-06-03 14:23 Message generated for change (Settings changed) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614297&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Katie Russell (kymara) Assigned to: Nobody/Anonymous (nobody) >Summary: (New) cats and butterflies have Attack menu option Initial Comment: Puppy gets a Pet action and no attack but cats and butterflies are still Attack ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614297&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-03 21:23:22
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Bugs item #3614297, was opened at 2013-06-03 14:23 Message generated for change (Tracker Item Submitted) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614297&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Katie Russell (kymara) Assigned to: Nobody/Anonymous (nobody) Summary: Cats and butterflies have Attack menu option Initial Comment: Puppy gets a Pet action and no attack but cats and butterflies are still Attack ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614297&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-03 21:11:57
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Bugs item #3613998, was opened at 2013-05-27 13:06 Message generated for change (Settings changed) made by kymara You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3613998&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Quest histories Group: None >Status: Closed Resolution: Fixed Priority: 7 Private: No Submitted By: bluelads (bluelads99) Assigned to: Deluge (antumdeluge) Summary: Pansies get deleted from travel log although still needed Initial Comment: Hello, pansies geht deleted from the quest log although you still need to bring them when they are the only open items to bring. Not sure if that happens to any other left flowers too, once there is only one kind of flower missing. Greetings Bluelads4 ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-05-27 17:05 Message: Fix committed to CVS. The problem was this condition check: "if (questState.split(";").length > 1)", where "> 1" should have been "> 0". ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-05-27 16:57 Message: Problem occurs for any item that is last on list. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-05-27 16:50 Message: Okay, I'll look into it. Thanks. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3613998&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-03 20:05:33
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Bugs item #3613997, was opened at 2013-05-27 12:56 Message generated for change (Comment added) made by bluelads99 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3613997&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 7 Private: No Submitted By: bluelads (bluelads99) >Assigned to: bluelads (bluelads99) Summary: HelpWithTheHarvest bugs Initial Comment: Hello, tested the Help with the harvest task today and found some bugs which have to be solved before the quest can be released. * You can't push a hay cart onto another one infront of the barn which doesn't let you finish the task * Carts will not be cleared to their starting position before the map is fully empty from players, which might bring problems up in relation to possible campers on that map * Eheneumniranin should give a better quest entry sentence which explains more about what the player has to do e.g. describing the barn place better (there are several ones on the map). Maybe the barn can also get a sign saying "Karl's barn" for a better guidance * No sounds while pushing hay carts * Empty quest log, no information given * Quest is at all not testable due to the not being able to finish problem at the moment Greetings Bluelads4 ---------------------------------------------------------------------- >Comment By: bluelads (bluelads99) Date: 2013-06-03 13:05 Message: Fixes: * cart positons marked infront of the barn * barn has a shield with its name now * positions infront of barn are having descriptions now instead of unidentified places * Eheneumniranin gives more information around quest now * Quest log filled * quest finishable Quest will be deactivated for next release, fixes are commited now (map change on the ground infront of barn, quest changes, ados.txt changes for adding a sign on the barn, removing task message on Eheneumniranins old normal NPC dialogue) Fixes are done by AntumDeluge and Bluelads4 ---------------------------------------------------------------------- Comment By: bluelads (bluelads99) Date: 2013-06-01 14:01 Message: I'll set the assign thingy open again. Seems like other people than me are working on the quest too and it would be double work if I step in with something else now. ---------------------------------------------------------------------- Comment By: Deluge (antumdeluge) Date: 2013-06-01 13:34 Message: Nothing appears in quest log if you reject quest. ---------------------------------------------------------------------- Comment By: MadMetzger (madmetzger) Date: 2013-05-28 02:26 Message: * You can't push a hay cart onto another one infront of the barn which doesn't let you finish the task --> There are two targets. * Carts will not be cleared to their starting position before the map is fully empty from players, which might bring problems up in relation to possible campers on that map --> I will implement a chat action to reset the blocks on demand. * Sounds are off on purpose, because the default scratching sound would not fit. * Quest log is weird, I will inspect that in more detail. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3613997&group_id=1111 |
From: SourceForge.net <no...@so...> - 2013-06-02 20:34:54
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Bugs item #3614252, was opened at 2013-06-02 13:34 Message generated for change (Tracker Item Submitted) made by nhnb You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614252&group_id=1111 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Hendrik Brummermann (nhnb) Assigned to: Nobody/Anonymous (nobody) Summary: NumberFormatException in DeathMatch Initial Comment: java.lang.NumberFormatException: For input string: \"\" at java.lang.Integer.parseInt(Integer.java:499) at games.stendhal.server.maps.deathmatch.DeathmatchState.createFromQuestString(DeathmatchState.java:68) at games.stendhal.server.maps.deathmatch.DoneAction.fire(DoneAction.java:62) java.lang.NumberFormatException: For input string: \"\" at java.lang.Integer.parseInt(Integer.java:499) at games.stendhal.server.maps.deathmatch.DeathmatchState.createFromQuestString(DeathmatchState.java:68) at games.stendhal.server.maps.deathmatch.LeaveAction.fire(LeaveAction.java:29) java.lang.NumberFormatException: For input string: \"\" at java.lang.Integer.parseInt(Integer.java:499) at games.stendhal.server.maps.deathmatch.DeathmatchState.createFromQuestString(DeathmatchState.java:68) at games.stendhal.server.maps.deathmatch.DoneAction.fire(DoneAction.java:62) java.lang.NumberFormatException: For input string: \"\" at java.lang.Integer.parseInt(Integer.java:499) at games.stendhal.server.maps.deathmatch.DeathmatchState.createFromQuestString(DeathmatchState.java:68) at games.stendhal.server.maps.deathmatch.LeaveAction.fire(LeaveAction.java:29) \"deathmatch\"=\"cancel\" ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101111&aid=3614252&group_id=1111 |