Kimmo Rundelin - 2022-10-21

When scaled, the java client uses bilinear scaling. It would be possible to use nearest neighbour as well, but I suspect the result would look bad unless the size is an exact integer multiple of the original. (There's no such things as not using a filter when scaling - it's just a choise of the filter used).

Anyway, this can be tested by changing RenderingHints.VALUE_INTERPOLATION_BILINEAR to RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR in GameScreen.java. I can't remember if I actually tried it back when scaling was implemented.