Webclient: campfire qest (Bypassing the 60-minute break)
screenshot
Ergänzung: used browser: firefox, chrome, safari, DuckDuckGo,
int_deniran_pawn_shop kann nicht betreten werden
Bump picomatch from 4.0.3 to 4.0.4
chatlog_CoalForHunchey
updated default path to php sessions (#30)
fixed spelling mistake of marauroa_authenticated_usernam
converted BarehandAttackSprite and RangedAttackSprite to ImageBitmap
code cleanup
use ImageBitmap for SkillEffect
Merge pull request #28 from arianne/dependabot/npm_and_yarn/rollup-4.59.0
Merge pull request #762 from arianne/dependabot/npm_and_yarn/npm_and_yarn-fb4fae9948
Bump minimatch in the npm_and_yarn group across 1 directory
Bump rollup from 4.55.1 to 4.59.0
converted StatusIconDrawer to ImageBitmap
refactored singleton class StatusIconDrawer out of RPEntity
use HeldObjectManager.get()
slightly reduce size of drag icon to so players focus cursor position
Item uses ImageBitmap instead of HTMLImageElement
code cleanup
use ImageBitmap in DomesticAnimal
updated marauroa.jar to set _rpclass before init()
cleaned up HTMLImageStorage usage
set _rpclass before calling init()
renamed SpriteStore to HTMLImageStore and access it directly
clean up factory class
removed stendhal.data.sprites variable
replaced stendhal.ui.gamewindow and stendhal.ui.viewport
replaced stendhal.zone with Zone.get()
converted stendhal.ui.html into static class HTMLUtil
invoke singleton get-methods instead of SingletonRepo
access OutfitStore singleton directly
converted to image bitmap
prevent path traversal
use ImageBitmap
use ImageBitmap and ImageManager
use ImageBitmap in ActivityIndicatorSprite
converted Blood from SpriteStore to ImageManager
created an ImageSprite class for ImageManager ImageRefs and use it
deleted unused classes EmptySprite, ImageSprite, Sprite, Tileset
deleted class ImageSprite
fixed ctrl direction change
call super.destroy()
code cleanup
use ImageManager instead of SpriteStore for weather images
use ImageManager instead of SpriteStore
cache tileset-images to speed up zone changes
use ImageManager
apply preferences to own outfit
code cleanup
use ImageManager images for preview of outfit parts into Outfit Dialog
support ImageRef.free() without going through the ImageManager
support cleanup of ImageManager
added support for filtered images
dont return the image in waitFor because it might have expired
code cleanup
split ImageRef and ImageRefImpl to hide management methods
implemented ImageRef.waitFor()
started to work on ImageManager and ImageRef
removed reference to global stendhal object
do not use failsave sprite for drag image
optimized image creation
moved SpriteStore.getAreaOf() to HTMLImageElementUtil
prevent negative positions of dialogs
close outfit dialog preview ImageBitmap
renamed MultilayerImage to MultilayerImageLoader
added filter support to MultilayerImage
implemented MultilayerImage loader
removed references to stendhal.data.map and SingletonRepo.getMap()
access TileMap directly without referencing stendhal.data.map
changed module and moduleResolution for better compatibility
inlined LandscapeRender.ts into CombinedTilesetRenderingStrategy.ts
replaced tileset loader "ImagePreloader" as ImageCache using ImageBitmap
code cleanup
moved CombinedTilesetRenderingStrategy out of LandscapeRenderingStrategy
fixed moduleResolution setting
moved sprite/image/ImageFilter out of data/SpriteStore
use OffscreenCanvas to create outfit sprite
use ImageBitmap for minimap static collisions
use OffscreenCanvas
inlined DrawingStage into Outfit
added TODOs and fixed compiler warnings
converted Singleton DrawingStage to instance and use Offscreen
fixed undefined _hsMap() error
Manually build code in CodeQL workflow as default target has changed
Update instances of CodeQL Action to v3 as v2 is now deprecated
Clean up README
Fix running server with 'ant server_run'
Add Spanish translations for lemon, banana, & corn
Add Spanish translation for map description
Add Spanish translations for some newer items
Update Spanish translations for some renamed items
Remove trailing periods from translated names
Update Spanish translations of item & entity descriptions
Update Spanash locale file header
Run 'ant locale_update'
Update locale template
Don't need English language file
Merge pull request 'Clean Up Ant Build' (#32) from AntumDeluge/stendhal:build_cleanup into master