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Hi,

My apologies for the delay in responding.

I have been concentrating on AdvancedRendering recently.

1, I'm not quite sure I understand what you have in mind with this first point.
VecR simply generates a vector representation of the 3D object by writing the polygons of the AOI rendering mesh in vector format. I'm not sure which 'new 3D mesh/object' you are referring to. The VecR output is just a visualisation of the AOI 3D object.

Could you explain what you mean in a bit more detail?

2. You mentioned something similar to this on SF. I understood you to mean that the clipping planes would be useful as a visual technique to allow editing by making obstructing surfaces invisible. Did you mean this, or did you mean the ability to delete polygons/vertices/points?

I thought the former (making obscuring surfaces invisible) sounded useful (and fun).
If you meant the latter, then that seems to match with the advanced editing I envisaged at one time for the SolidEditor.

Cheers!
Nik