Under certain circumstances the cameras in the
polymesh editor rotate in a very strange/wrong way.
The bug seems to require that the polymesh has
already been moved in the scene editor to somewhere
other than where it was created AND that some
geometry (vertexes, edges, or faces) is currently
selected in the PM editor. Steps to reproduce:
1.) Create a cube.
2.) Convert it to a triangle mesh.
3.) Convert that to a poly mesh.
4.) Move the polymesh somewhere else in the scene
editor.
5.) Open the polymesh in the polymesh editor.
6.) Select some vertices/edges/faces.
7.) Rotate any camera. It doesn't seem to rotate
around the correct point.