From: <vr-...@us...> - 2004-03-05 10:28:04
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Update of /cvsroot/alpp/openalpp In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26857 Modified Files: INSTALL Removed Files: Makefile.in Log Message: Removed all Makefile.in files, should not reside in a CVS repository Index: INSTALL =================================================================== RCS file: /cvsroot/alpp/openalpp/INSTALL,v retrieving revision 1.6 retrieving revision 1.7 diff -C2 -d -r1.6 -r1.7 *** INSTALL 2 Mar 2004 11:01:13 -0000 1.6 --- INSTALL 5 Mar 2004 10:14:02 -0000 1.7 *************** *** 4,16 **** Download --------- ! Download OpenThreads from http://openthreads.sourceforge.net/ and install it. ! ! If you want to use PortAudio for microphone capture (not very tested!) download that from: http://www.portaudio.com/ and install it. ! Linux/Unix ! ---------- Start by running configure ($ is the prompt): $ ./autogen.sh --- 4,31 ---- + Dependencies + ----------- + + OpenAL - http://www.openal.org + Portable low level sound library. Similar to OpenGL. + OpenAL also depends on ogg-vorbis. + + OggVorbis - http://www.vorbis.com/ + Portable library for reading/writing ogg/vorbis files. Which is similar to MP3 in quality and compression, but FREE. + + OpenThreads - http://openthreads.sourceforge.net/ + Portable thread library + + Portaudio - + Portable library for handling input/output devices in a platform independent way. + Download --------- ! To build OpenAL++ you first need to download and install OggVorbis, OpenAL, OpenThreads. + The use of Portaudio is not well tested and should be considered unstable! ! Building OpenAL++ under Linux/Unix ! ----------------------------------- Start by running configure ($ is the prompt): $ ./autogen.sh *************** *** 50,62 **** It should work using other compilers too. ! There are three ways to compile and install OpenAl++. Whichever way you choose, you should make sure that the necessary paths (include, lib etc.) are correct. For example (in DOS) by using "set INCLUDE=%INCLUDE%;additional path here". ! - 1 - ! Open up the workspace (openalpp.dsw/openalpp.sln) in Visual C++. ! Make sure openalpp is the active project (Build/Set Active Configuration. Openalpp - Win32 Release). ! Be sure to set any include paths that might be necessary for PortAudio, CommonC++ and/or OpenAL. This can be done under Project/Settings/C/C++/Additional include directories. ! Also, if you have installed libraries in "non-standard" places, additional library paths should be set under Project/Settings/Link/Input/Additional library path. ! Build the library (hit F7) ! The library and dll files are named oalpp.lib oalpp.dll and resides in the lib and the bin directory ! in the project root. --- 65,85 ---- It should work using other compilers too. ! 1. Make sure that the necessary paths (include, lib etc.) are correct. ! For example (in DOS) by using: ! ! DOS> set INCLUDE=%INCLUDE%;path to openal,oggvorbis, openthreads header files ! DOS> set LIB=%LIB%;path to openal, oggvorbis, openthreads libraries ! DOS> set PATH=%PATH%;path to openal, oggvorbis, openthreads dll files ! ! ! 2. Now open up the workspace/projects in your prefered build environment with the /useenv flag (for .NET) ! ! DOS> devenv /useenv visualstudio/openalpp.sln ! ! 3. Build the projec with the sample projects ! ! The library and dll files are named oalpp.lib oalpp.dll and resides in the lib and the bin directory in the project root. ! ! To use OpenAL++ in your own project, add the include, lib and bin directory to the INCLUDE, LIB and PATH environment variables and restart your build environment, dont forget to use the /useenv flag. --- Makefile.in DELETED --- |