Update of /cvsroot/alpp/openalpp
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26857
Modified Files:
INSTALL
Removed Files:
Makefile.in
Log Message:
Removed all Makefile.in files, should not reside in a CVS repository
Index: INSTALL
===================================================================
RCS file: /cvsroot/alpp/openalpp/INSTALL,v
retrieving revision 1.6
retrieving revision 1.7
diff -C2 -d -r1.6 -r1.7
*** INSTALL 2 Mar 2004 11:01:13 -0000 1.6
--- INSTALL 5 Mar 2004 10:14:02 -0000 1.7
***************
*** 4,16 ****
Download
---------
! Download OpenThreads from http://openthreads.sourceforge.net/ and install it.
!
! If you want to use PortAudio for microphone capture (not very tested!) download that from: http://www.portaudio.com/ and install it.
! Linux/Unix
! ----------
Start by running configure ($ is the prompt):
$ ./autogen.sh
--- 4,31 ----
+ Dependencies
+ -----------
+
+ OpenAL - http://www.openal.org
+ Portable low level sound library. Similar to OpenGL.
+ OpenAL also depends on ogg-vorbis.
+
+ OggVorbis - http://www.vorbis.com/
+ Portable library for reading/writing ogg/vorbis files. Which is similar to MP3 in quality and compression, but FREE.
+
+ OpenThreads - http://openthreads.sourceforge.net/
+ Portable thread library
+
+ Portaudio -
+ Portable library for handling input/output devices in a platform independent way.
+
Download
---------
! To build OpenAL++ you first need to download and install OggVorbis, OpenAL, OpenThreads.
+ The use of Portaudio is not well tested and should be considered unstable!
! Building OpenAL++ under Linux/Unix
! -----------------------------------
Start by running configure ($ is the prompt):
$ ./autogen.sh
***************
*** 50,62 ****
It should work using other compilers too.
! There are three ways to compile and install OpenAl++. Whichever way you choose, you should make sure that the necessary paths (include, lib etc.) are correct. For example (in DOS) by using "set INCLUDE=%INCLUDE%;additional path here".
! - 1 -
! Open up the workspace (openalpp.dsw/openalpp.sln) in Visual C++.
! Make sure openalpp is the active project (Build/Set Active Configuration. Openalpp - Win32 Release).
! Be sure to set any include paths that might be necessary for PortAudio, CommonC++ and/or OpenAL. This can be done under Project/Settings/C/C++/Additional include directories.
! Also, if you have installed libraries in "non-standard" places, additional library paths should be set under Project/Settings/Link/Input/Additional library path.
! Build the library (hit F7)
! The library and dll files are named oalpp.lib oalpp.dll and resides in the lib and the bin directory
! in the project root.
--- 65,85 ----
It should work using other compilers too.
! 1. Make sure that the necessary paths (include, lib etc.) are correct.
! For example (in DOS) by using:
!
! DOS> set INCLUDE=%INCLUDE%;path to openal,oggvorbis, openthreads header files
! DOS> set LIB=%LIB%;path to openal, oggvorbis, openthreads libraries
! DOS> set PATH=%PATH%;path to openal, oggvorbis, openthreads dll files
!
!
! 2. Now open up the workspace/projects in your prefered build environment with the /useenv flag (for .NET)
!
! DOS> devenv /useenv visualstudio/openalpp.sln
!
! 3. Build the projec with the sample projects
!
! The library and dll files are named oalpp.lib oalpp.dll and resides in the lib and the bin directory in the project root.
!
! To use OpenAL++ in your own project, add the include, lib and bin directory to the INCLUDE, LIB and PATH environment variables and restart your build environment, dont forget to use the /useenv flag.
--- Makefile.in DELETED ---
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