Re: [Almonaster-list] Re: Restricting idlers
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From: Delbert H. <dh...@cs...> - 2004-06-12 21:17:41
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On Sat, Jun 12, 2004 at 11:47:52AM -0700, Back Stabber wrote: > You can filter empires by IP (known idlers) or various > score values to eliminate likely idlers. But there > are no guarantees, even with email validation. >=20 > I was in a recent TCBOO where I think 5 emps went idle > in the 70-150 update range. Which is worse, having an > idle emp at the beginning or having your ally go idle > after 100 updates? Somewhat tangential: My opinion on TCBOO is that it is a bad game design. It is just too taxing on players to complete a game. I played in one of the original ones and even with some scripts to automate things it was a huge time sink to manage an empire of 500+ worlds. Del |