RE: [Almonaster-list] Restricting joining access to longterms
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From: Back S. <bac...@ya...> - 2004-06-12 18:39:59
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OK, I think Max has a good idea on how to make this work. If combined with Del's suggestion for validating email addresses once, it could work really well. When I put in my email address, I would be emailed a code to enter on my profile to validate the address. Once I did that, my email would be marked as validated. I assume that games requiring validated email would not show on my open-games list unless I had a valid email, similar to treatment of Bridier limits, Almo score limits, etc. Now, the one thing this doesnt address is that if I change my email address (maybe new ISP) then my "valid" email address will no longer be valid. I think that is something we can live with and handle on an exception basis when suspected, unless someone thinks we need a regular revalidation process? (Ugh, getting too much like work!) Or do we want to increase the work and bandwidth to join longterms by validating every time? Carl --- Max Attar Feingold <ma...@co...> wrote: > > -----Original Message----- > > From: alm...@li... > [mailto:almonaster-list- > > ad...@li...] On Behalf Of Jerome > Zago > > Sent: Thursday, June 10, 2004 10:49 > > To: alm...@li... > > Cc: Back Stabber > > Subject: Re: [Almonaster-list] Restricting joining > access to longterms > > > > > I think the optional Email notification feature > would > > > be nice to have, for those who would like it > (myself > > > included for optional notify). That might > encourage > > > more people to join those games that are slow to > fill. > > > > I would enable this feature by default (and it can > be disabled in the > > profile). > > Here's how I see it: > > - An option on all empire profiles to be sent email > when games begin. > > - An admin option to make this the default for new > empires. I think it > would be off by default on my servers to save > bandwidth. > > - An advanced option on games (off by default) to > require a valid email > address before entering the game. These games would > also send > notification on start, regardless of profile > settings. > > So Jerome would set this option on all the games he > starts, and everyone > would be happy. People who wanted to work around it > would work around it. > Less people would join his games than otherwise, but > the people who > wouldn't join aren't people Jerome wants to play > with anyway. I'm not > worried about people getting scared off, because > Jerome's new games > probably wouldn't exist without the feature in the > first place. > > Now, the risk with all these email-based features is > spoofing. That > option exists on the internet for plenty of things > already. The features > that I already had in place (resetting lost > passwords, update > notifications and purge warnings) are somewhat > interesting, and I doubt > anyone would use a spoofed email address so that > someone else could see > his lost passwords. > > Anyway, I don't have the time to implement any of > this right now, but I'm > collecting the suggestions for when I get the chance > to write an SMTP > library. I'd welcome further refinements along > these lines. > > > > ------------------------------------------------------- > This SF.Net email is sponsored by the new > InstallShield X. > From Windows to Linux, servers to mobile, > InstallShield X is the > one installation-authoring solution that does it > all. Learn more and > evaluate today! > http://www.installshield.com/Dev2Dev/0504 > _______________________________________________ > Almonaster-list mailing list > Alm...@li... > https://lists.sourceforge.net/lists/listinfo/almonaster-list __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/ |