Re: [Almonaster-list] Restricting joining access to longterms
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mfeingol
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From: Back S. <bac...@ya...> - 2004-06-10 17:14:39
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While an option to get notified by email when the game finally starts would be nice, I would recommend against making it mandatory. Consider: 1) Some people are reluctant to provide email addresses and will either play elsewhere or provide false addresses (Like BackStabber does when registering for free content) 2) An authorization-code email validation system will make it MUCH harder for people to join games 3) Starting a new secret empire would require also creating a new email for it 4) A few jokers might register numerous empires to your email address and join games so that you will get the notifies and go looking for games you thought you joined but didnt really. Seriously, do we really want to discourage people from playing games at Falcon and other Almo servers? Some people are already put off by the complexity of the large number of game options. And the ability to create custom games as an attraction is somewhat offset by the PHP servers offering a limitted version of that feature. I cant see email validation attracting anyone, and I can see it driving people to other servers. Sure it is easy enough to code, but do people really want to have to hit join, go to their email and wait maybe an hour depending on sever-mail delivery parameters, then go back to the game and enter a code? Especially when they can just join and enter 1st turn moves everyplace else in the SC world? There are other ways to limit idlers. I think the optional Email notification feature would be nice to have, for those who would like it (myself included for optional notify). That might encourage more people to join those games that are slow to fill. BackStabber --- Jerome Zago <alm...@ag...> wrote: > On Thursday 10 June 2004 05:23, Max Attar Feingold > wrote: > > Now, the bit that I don't think is realistic is > the part that requires an > > email confirmation to authorize game entry. It > would require hooking up > > an email system to the game's core logic, and that > would be a lot of work > > for the gain. > > Yeah, I think there is an easier way. Send an email > with a random number when > an empire wants to join (maybe calculated by hashing > the empire name). The > empire has to provide this number (in the web > interface) to actually join the > game. > > > ------------------------------------------------------- > This SF.Net email is sponsored by: GNOME Foundation > Hackers Unite! GUADEC: The world's #1 Open Source > Desktop Event. > GNOME Users and Developers European Conference, > 28-30th June in Norway > http://2004/guadec.org > _______________________________________________ > Almonaster-list mailing list > Alm...@li... > https://lists.sourceforge.net/lists/listinfo/almonaster-list __________________________________ Do you Yahoo!? Friends. Fun. Try the all-new Yahoo! Messenger. http://messenger.yahoo.com/ |