From: Tom G. <tg...@ca...> - 1997-09-29 21:48:39
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Chris Delezenski wrote: > > At 07:20 PM 9/29/97 BST-1, you wrote: > >Is it possible to build an Allegro project to run under windows, or do we > >need to use (spit) Visual C++ and the DirectX Allegro. > Directx Allegro? I didn't know there was such a thing.. Some guy named Dominique Biesmans is making great progress on such a thing. He calls it Winalleg. Check it out! http://ping4.ping.be/~ping7970/ > I heard that a win32 project for gnupp is under way but it's not done yet > allegro is works fine when you shell to dos... (from '95) > but I have trouble getting some things to work on the network at work > under NT Yes, my game refuses to work under NT... It doesn't even crash- it just gets to the point where it's installing some handler (keyboard, timer, I can't remember?) and it just sits there. I can easily switch back to the desktop and terminate it with no trouble. I don't really care though. And by the way, while I'm on the subject of NT incompatibilities, the WSOCK library will not work on NT... because NT is using Winsock 2.0, which changes the VxD that WSOCK likes to blindly peek and poke at... :) Same goes for Memphis. Oh well.. Tom Grandgent tg...@ca... Canvas Link, Inc. |