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From: <xav...@ho...> - 2001-03-29 13:13:47
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> > I've noticed that you can only input numbers into an Allegro GUI by using > > the top-row numbers, and the numeric keypad is always intepreted through > > its cursor keys usage, regardless of numlock. This has been a minor > > annoyance for me for some time as the Allegro programs I use occasionaly > > use numbers, as well as my latest game (for IP address, port number, and > > custom bandwith specs). > > Which keyboard configuration do you use ? > > > This behavior has been observed in all Allegro GUIs, including other > > applications and the Allegro applications. > > Sure ? Try digitest in the tests directory. I've just noticed that when i start the test program with numlock enabled, the numbers won't be shown until i disable numlock (which is not right) but if i start my allegro test program with numlock disabled, then the numbers won't be shown until numlock is enabled (which is right)... i think that allegro, no matter how numlock is at the start of the program, always think numlock is disabled... >From <all...@ca...> Thu Mar 29 05:44:18 2001 Received: from mail.gmx.net [194.221.183.20] by canvaslink.com (SMTPD32-6.00) id A201B880224; Thu, 29 Mar 2001 05:44:17 -0500 Received: (qmail 1550 invoked by uid 0); 29 Mar 2001 10:41:56 -0000 Received: from pd903cc4b.dip.t-dialin.net (HELO gmx.net) (217.3.204.75) by mail.gmx.net (mp024-rz3) with SMTP; 29 Mar 2001 10:41:56 -0000 Message-ID: <3AC...@gm...> Date: Thu, 29 Mar 2001 13:41:15 +0200 From: Markus Ewald <Mar...@gm...> X-Mailer: Mozilla 4.7 [de] (WinNT; I) X-Accept-Language: de MIME-Version: 1.0 To: al...@ca... References: <200...@sm...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Subject: Re: [AL] building allegro 3...34 under win2k pro Precedence: bulk Sender: all...@ca... Reply-To: al...@ca... X-UIDL: 286409325 Status: O Content-Length: 1157 Lines: 27 Mattias Linnap schrieb: > I had a similar error, but it went away when I copied the contents of DirectX SDK lib and include directories to MSVC lib and incude dirs. Ideally, you should just have to add your DirectX Include/Lib directories to the Directories unter 'Extras' -> 'Options' -> 'Directories'. Just make sure that the DX dirs are listed *before* the MSVC dirs. MSVC 6 ships with DX3 or DX5 in a newer series. Of your MSVC dirs are in the list before the DX dirs, the compiler & linker will look in the MSVC dirs first and use the old DX3/5 files. > > > 27.03.01 6:49:46, bbe...@ya... wrote: > > >hello, i've come across an error that i have no clue to get around...i > >got the ddcaps flipnovsync error by moving the lib and includes into > >the allegro dir as was mentinoed on here before, but i don't > >remember anyone addressing thsi error: > > > > Creating library lib/msvc/alleg.lib and object lib/msvc/alleg.exp > >wdxver.obj : error LNK2001: unresolved external symbol > >_IID_IDirectDrawSurface4 > >lib/msvc/all3934.dll : fatal error LNK1120: 1 unresolved externals > >make.exe: *** [lib/msvc/all3934.dll] Error 96 -Markus- |