From: Jeffery G <jg...@us...> - 1998-11-29 16:43:30
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>>E:\Program Files\DevStudio\VC\Allegro\SRC\WIN32\win\Windi.cpp(28) : fatal >>error C1083: Cannot open include file: 'dinput.h': No such file or >directory >>Error executing cl.exe. >> >>ALLD30w7.dll - 4 error(s), 2 warning(s) >> I have the same kind of problem when using DX3. You need DX5 or better to compile it since it has "dinput.h". If you want, I can send you privately the DX6 include and libraries files only. Total is about 1.4MB. But once zipped, I believe it will be quite small. dinput.h is for direct input, I think. If you want, reply to me privately. Anyone else wants it ?? >>If these can be fixed, this would make WinAllegro work with DX3, and mean >>that WinAllegro would work with a simpler base system, which is surely >>better. >> >>Why did I need to recompile WinAllegro? Because the debug versions supplied >>had no shambolic debugging information as far as VC++ 5 was concerned. >> >>The error occurs on line 496 of player2.c, the line: >> >>voice_set_pan (voice_table[chn], calc_pan (chn)); >> >>As far as I can tell all parameters are within acceptable limits (example: >>10,15), and can be different every time. The problem occurs in WinAllegro >>itself. I haven't been able to trace in due to a lack of debugging >>information. >> It is at line 495 of player.c.... >>What do I need now? Someone with a version of Allegro that has operational >>debug information for WinAllegro! Once you have the DX5 or better, you can built anything you want with Winallegro. |