Non-toroidal game maps confuse ALH
Brought to you by:
mshariy
Amongst the innovations in the test game of Atlantis 5.1.0 I'm running is having an Icosahedral map. One of my players has reported that this seems to be confusing ALH when he loads map data, and I can see why.
The main thing it's getting wrong seems to be the actual x-size of the world - it seems to be taking the size of the world to be whatever the x-coordinate is to the left of a hex in the 0 column, which doesn't work with an icosahedral world.
I've attached a sample world map as an example of an icosahedral world.
Sample icosahedral map report (GM report from turn 1)