[Aldaba-devel] Aldaba Client 0.1.3 Released
Status: Beta
Brought to you by:
luis_mg
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From: <ald...@go...> - 2007-10-31 07:55:29
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I am glad to announce the release of Aldaba Client 0.1.3. It has a lot of new features like the possibility of sending noise packets or the use of decoys. Check the man page for more details. Please download it from Aldaba's project page in Sourceforge (http://www.aldabaknocking.com/download.php?http://sourceforge.net/project/showfiles.php?group_id=197837) To install follow these installation instructions: [Server http://www.aldabaknocking.com/development/install_notes_server.txt] [Client http://www.aldabaknocking.com/development/install_notes_client.txt] Please test it and report any bugs you find through the mailing list or using the trackers at Sourceforge. CHANGELOG: ALDABA CLIENT 0.1.3 -Fixed a bug in the parser for args --knock-IP and --source-IP. -Added support for noise packets. This is, extra packets sent to prevent attackers with sniffing capabilities to guess the Knock sequence. A positive integer may be specified using the --noise param. -Changed the format IP-Id packets are displayed to stdout. Now they are printed as rows of a table. Additional information is shown. -Changed the way TCP/IP packets are crafted. Now there is a separate function to do it, including computing checksum. -Random number generator implemented. It is based on current pid, current uid, current time and 4 random bytes read from /dev/random. This should be enough for a port knocking client. -Added support for decoys (additional IPs to send fake knocks from). This adds some obscurity to the knocking process. This feature can be combined with noise for extra effect. -Added support for an external IP resolver. Now, the internet-side IP address may be resolved using the service http://whatismyip.aldabaknocking.com. This is useful in NATed networks where the knocking information should not contain a local area network address but an external IP. |