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#7 ships should not kill themselves

Alpha_Release
open
nobody
Game Logic (4)
3
2002-03-03
2002-03-03
ventolin
No

A ship should not be able to damage itself by shooting
itself. Probably. It's a balance issue that needs to
be tested, and though it's unrealistic, I think it
woud be better for gameplay.

Discussion

  • Ben Lard

    Ben Lard - 2002-03-03

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    On the contrary, if a ship can't kill itself with missile
    fire, it simply encourages a player to hold on the fire
    button, spamming missiles everywhere. After all, the
    chances of a hit go up a bit and it costs the player
    nothing. Thus this would actually be bad for gameplay.

     
  • ventolin

    ventolin - 2002-03-07

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    I see your point, but as there are more and more ships on
    the screen, with such little space, it becomes very
    difficult to survive for very long. Especially when the AI
    basically holds down on the fire button too. We could
    balance it in other ways, such as having a limit to the
    amount the player can fire, or an energy level that goes
    down, etc.

     
  • Ben Lard

    Ben Lard - 2002-03-07

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    Honestly I don't see it as such a big issue that it hurts
    you. In most cases the missiles never come close to hitting
    you, and it's easy to learn to avoid the situations
    otherwise. With more ships on the screen, it will be harder
    to survive anyway. The only good arguement I can see for
    making bullets not harm yourself is to add simplicity to
    the game, but it's already pretty simple. As long as all
    missiles are distinctive, there should be no problem. (Now
    that I think about it, it should be easy to add a color
    shifter function to use the same bitmap but get many colors)

     

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