A ship should not be able to damage itself by shooting
itself. Probably. It's a balance issue that needs to
be tested, and though it's unrealistic, I think it
woud be better for gameplay.
On the contrary, if a ship can't kill itself with missile
fire, it simply encourages a player to hold on the fire
button, spamming missiles everywhere. After all, the
chances of a hit go up a bit and it costs the player
nothing. Thus this would actually be bad for gameplay.
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I see your point, but as there are more and more ships on
the screen, with such little space, it becomes very
difficult to survive for very long. Especially when the AI
basically holds down on the fire button too. We could
balance it in other ways, such as having a limit to the
amount the player can fire, or an energy level that goes
down, etc.
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Honestly I don't see it as such a big issue that it hurts
you. In most cases the missiles never come close to hitting
you, and it's easy to learn to avoid the situations
otherwise. With more ships on the screen, it will be harder
to survive anyway. The only good arguement I can see for
making bullets not harm yourself is to add simplicity to
the game, but it's already pretty simple. As long as all
missiles are distinctive, there should be no problem. (Now
that I think about it, it should be easy to add a color
shifter function to use the same bitmap but get many colors)
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On the contrary, if a ship can't kill itself with missile
fire, it simply encourages a player to hold on the fire
button, spamming missiles everywhere. After all, the
chances of a hit go up a bit and it costs the player
nothing. Thus this would actually be bad for gameplay.
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I see your point, but as there are more and more ships on
the screen, with such little space, it becomes very
difficult to survive for very long. Especially when the AI
basically holds down on the fire button too. We could
balance it in other ways, such as having a limit to the
amount the player can fire, or an energy level that goes
down, etc.
Logged In: YES
user_id=470437
Honestly I don't see it as such a big issue that it hurts
you. In most cases the missiles never come close to hitting
you, and it's easy to learn to avoid the situations
otherwise. With more ships on the screen, it will be harder
to survive anyway. The only good arguement I can see for
making bullets not harm yourself is to add simplicity to
the game, but it's already pretty simple. As long as all
missiles are distinctive, there should be no problem. (Now
that I think about it, it should be easy to add a color
shifter function to use the same bitmap but get many colors)