From: james m. <kb...@fo...> - 2000-08-14 04:42:50
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George and Robin Noel wrote: <snip> new_message = new_Message(message_array[122].str_show()); new_message->load_parameter(1, STRING_TYPE, the_player->get_name()); new_message->load_parameter(2, STRING_TYPE, the_object->get_name()); new_message->format_message(); send_plr("%s\n", new_message->str_show()); Whatcha think? Too complicated? Can anyone think of a better way to do it? George I think what I would like to see most is to switch over from "Strings.h" to <string>. Then work on an event message system between objects such as in this case, player_object send a event message to object_key get_attempt and sends an event text message to the connection_object describing the reach for the key. The object_key responds with event message succeeded or failed to the player_object and an appropriate text message to the player_object to be passed on to the connection_object. I see this being handled at the MudObject level with virtual functions. But I need to spend much more time understanding how the mud works now. -- James Muncy 377 Miami Tr. Bremen, IN 46506 219-546-4371 kb9mnx AT fourway DOT net |