Activity for Project Aedra

  • DragonGeo2 DragonGeo2 committed [r413]

    Adding DumpSceneToX code to the solution.

  • DragonGeo2 DragonGeo2 committed [r412]

    This was really bothering me, but the Camera ma...

  • DragonGeo2 DragonGeo2 committed [r411]

    Whoops I forgot this file too!

  • DragonGeo2 DragonGeo2 committed [r410]

    Checking in new code (Scene refactor, memory tr...

  • DragonGeo2 DragonGeo2 committed [r409]

    Caching some variables in Say to make sure that...

  • DragonGeo2 DragonGeo2 committed [r408]

    Making the LEVC reading code faster and more ef...

  • DragonGeo2 DragonGeo2 committed [r407]

    Making the LEVI (leveled items list) parsing mo...

  • DragonGeo2 DragonGeo2 committed [r406]

    Making sure that the FontMap indexing never goe...

  • DragonGeo2 DragonGeo2 committed [r405]

    Adding throttling to the ModLoadProgress() code...

  • DragonGeo2 DragonGeo2 committed [r404]

    Slightly simplifying the BSA_descriptor FreeDes...

  • DragonGeo2 DragonGeo2 committed [r403]

    Minor change to make FontMap use register-sized...

  • DragonGeo2 DragonGeo2 committed [r402]

    Shrinking the size of each fontmap object down ...

  • DragonGeo2 DragonGeo2 committed [r401]

    Renaming some more struct members in MWFontMap_...

  • DragonGeo2 DragonGeo2 committed [r400]

    Renaming "struct MWFontMap" to "struct MWFontMa...

  • DragonGeo2 DragonGeo2 committed [r399]

    Modifying one of the more aggregious bsprintf()...

  • DragonGeo2 DragonGeo2 committed [r398]

    Slightly modifying SCPT.h to reduce the number ...

  • DragonGeo2 DragonGeo2 committed [r397]

    Removing a bunch of unused std::string::assign(...

  • DragonGeo2 DragonGeo2 committed [r396]

    Fixing a deadlock bug which resulted by calling...

  • DragonGeo2 DragonGeo2 committed [r395]

    Created a new header file (AeMacros.h) for stor...

  • DragonGeo2 DragonGeo2 committed [r394]

    Fixing some more static analysis problems.

  • DragonGeo2 DragonGeo2 committed [r393]

    Fixing (the second half of the alphabet) even m...

  • DragonGeo2 DragonGeo2 committed [r392]

    Fixing a bunch of static analysis bugs.

  • DragonGeo2 DragonGeo2 committed [r391]

    Fixing another printf() format specifier bug.

  • DragonGeo2 DragonGeo2 committed [r390]

    Fixing printf() format specifier bug.

  • DragonGeo2 DragonGeo2 committed [r389]

    Adding some notes about GetMessage() and messag...

  • DragonGeo2 DragonGeo2 committed [r388]

    Fixing a Release-only compiler error in berror().

  • DragonGeo2 DragonGeo2 committed [r387]

    Implementing berror() prefixes.

  • DragonGeo2 DragonGeo2 committed [r386]

    Fixing a crash-bug in the DIAL loader that assu...

  • DragonGeo2 DragonGeo2 committed [r385]

    Adding support for GLOB console commands.

  • DragonGeo2 DragonGeo2 committed [r384]

    Speeding up INFO parsing (and reducing memory o...

  • DragonGeo2 DragonGeo2 committed [r383]

    Rearranging the members in struct CELL to pack ...

  • DragonGeo2 DragonGeo2 committed [r382]

    Fixing some more runtime bugs related to the ch...

  • DragonGeo2 DragonGeo2 committed [r381]

    Fixing a bug in the previous checkin that cause...

  • DragonGeo2 DragonGeo2 committed [r380]

    Changing nameType from namestruct to inplacenam...

  • DragonGeo2 DragonGeo2 committed [r379]

    Changing description member from namestruct to ...

  • DragonGeo2 DragonGeo2 committed [r378]

    Changing over scriptType from namestruct to inp...

  • DragonGeo2 DragonGeo2 committed [r377]

    Fixing a compiler warning in LoadESM.

  • DragonGeo2 DragonGeo2 committed [r376]

    Changing enchantmentType over from being a name...

  • DragonGeo2 DragonGeo2 committed [r375]

    Trying to catch a random crash-bug by adding so...

  • DragonGeo2 DragonGeo2 committed [r374]

    Fixing a copy-paste crashbug with the text rend...

  • DragonGeo2 DragonGeo2 committed [r373]

    Adding slightly more debuggability to the Memor...

  • DragonGeo2 DragonGeo2 committed [r372]

    Reducing load-times and memory by lazy-loading ...

  • DragonGeo2 DragonGeo2 committed [r371]

    Adding some guards to AIPackage.

  • DragonGeo2 DragonGeo2 committed [r370]

    This simple change eliminates one of the longes...

  • DragonGeo2 DragonGeo2 committed [r369]

    Memory-optimizing ObjectsHashMap. Also adding q...

  • DragonGeo2 DragonGeo2 committed [r368]

    Barely optimizing and adding more comments to n...

  • DragonGeo2 DragonGeo2 committed [r367]

    Fixed a bug in the callstack-tracker of MemoryT...

  • DragonGeo2 DragonGeo2 committed [r366]

    Adding a TODO to ObjectsHashMap that I'll hopef...

  • DragonGeo2 DragonGeo2 committed [r365]

    Moving AEDRA_SAVE_MEMORY into ESMObj.h (up from...

  • DragonGeo2 DragonGeo2 committed [r364]

    Reducing the memory load of the BSA code.

  • DragonGeo2 DragonGeo2 committed [r363]

    Fixing a warning on Windows 8.1 and VS2013 invo...

  • DragonGeo2 DragonGeo2 committed [r362]

    Revamped the memory tracker by making it run mu...

  • DragonGeo2 DragonGeo2 committed [r361]

    Fixing a warning in DebugStringStore.cpp.

  • DragonGeo2 DragonGeo2 committed [r360]

    Fixing a warning in TlsVal.h by implementing an...

  • DragonGeo2 DragonGeo2 committed [r359]

    Adding an AeSet.h to the project for replacing ...

  • DragonGeo2 DragonGeo2 committed [r358]

    Removing tens of thousands of warnings wherever...

  • DragonGeo2 DragonGeo2 committed [r357]

    Making new-tracking faster and better tracked t...

  • DragonGeo2 DragonGeo2 committed [r356]

    Fixing a multithreading crash bug caused by the...

  • DragonGeo2 DragonGeo2 committed [r355]

    Splitting out the memory tracker into its own s...

  • DragonGeo2 DragonGeo2 committed [r354]

    Fixing a few warnings around the codebase.

  • DragonGeo2 DragonGeo2 committed [r353]

    Replacing all instances of "new char[]" in the ...

  • DragonGeo2 DragonGeo2 committed [r352]

    Adding memory alloc tracking to Debug builds fo...

  • DragonGeo2 DragonGeo2 committed [r351]

    Fixing a compiler error in DXError.cpp (missing...

  • DragonGeo2 DragonGeo2 committed [r350]

    Splitting the DebugStringStore out into its own...

  • DragonGeo2 DragonGeo2 committed [r349]

    Making improvements to filestruct to clean up i...

  • DragonGeo2 DragonGeo2 committed [r348]

    Adding a new DLL to the solution: AeDxErrHelper...

  • DragonGeo2 DragonGeo2 committed [r347]

    Checking in the other part of the code that add...

  • DragonGeo2 DragonGeo2 committed [r346]

    Checking in the first large chunk of changes th...

  • DragonGeo2 DragonGeo2 committed [r345]

    These are changes to ESMParser to handle switch...

  • DragonGeo2 DragonGeo2 committed [r344]

    Checking in changes to bprintf to support a pre...

  • DragonGeo2 DragonGeo2 committed [r343]

    Resolving UI textures precache programatically ...

  • DragonGeo2 DragonGeo2 committed [r342]

    Adding DDS-extension appending to filestruct.

  • DragonGeo2 DragonGeo2 committed [r341]

    Fixing a bug in the GetInventoryIcon return value.

  • DragonGeo2 DragonGeo2 committed [r340]

    Adding some code to prune the working set on st...

  • DragonGeo2 DragonGeo2 committed [r339]

    Adding some more logging/checking code to the D...

  • DragonGeo2 DragonGeo2 committed [r338]

    Adding extra code to the DebugDrawManager API t...

  • DragonGeo2 DragonGeo2 committed [r337]

    Adding some extra list-pruning code to the bpri...

  • DragonGeo2 DragonGeo2 committed [r336]

    Rearranged the order of some struct members to ...

  • DragonGeo2 DragonGeo2 committed [r335]

    Uploading an H file that I forgot in a previous...

  • DragonGeo2 DragonGeo2 committed [r334]

    Very minor rename/cleanup in Renderer.cpp.

  • DragonGeo2 DragonGeo2 committed [r333]

    Removing DODT pointer from Object class and rep...

  • DragonGeo2 DragonGeo2 committed [r332]

    Fixing a bug in DeferredDrawUI where depending ...

  • DragonGeo2 DragonGeo2 committed [r331]

    Refactoring UIRenderer to be more modular (pull...

  • DragonGeo2 DragonGeo2 committed [r330]

    Adding a check to remove degenerate pathing gra...

  • DragonGeo2 DragonGeo2 committed [r329]

    Updating a few help files in both the root and ...

  • DragonGeo2 DragonGeo2 committed [r328]

    Updating the COMPILING.txt document to reflect ...

  • DragonGeo2 DragonGeo2 committed [r327]

    Updating README.txt to include Windows 8.

  • DragonGeo2 DragonGeo2 committed [r326]

    Mostly fixing a bug where NPCs were hovering ab...

  • DragonGeo2 DragonGeo2 committed [r325]

    Updating DebugDrawManager with more functionality.

  • DragonGeo2 DragonGeo2 committed [r324]

    Adding new code that implements a DebugDrawMana...

  • DragonGeo2 DragonGeo2 committed [r323]

    Fixing a race-condition crash bug in the Single...

  • DragonGeo2 DragonGeo2 committed [r322]

    Adding enchanted item icon drawing to the inven...

  • DragonGeo2 DragonGeo2 committed [r321]

    Adding in some new inventory drawing functional...

  • DragonGeo2 DragonGeo2 committed [r320]

    Made the toplevel AeRunBytecode function faster...

  • DragonGeo2 DragonGeo2 committed [r319]

    Finished converting instances of memcpy() to us...

  • DragonGeo2 DragonGeo2 committed [r318]

    Splitting deltacpy functionality out of namestr...

  • DragonGeo2 DragonGeo2 committed [r317]

    Fixing static analysis errors:

  • DragonGeo2 DragonGeo2 committed [r316]

    Fixing static analysis errors:

  • DragonGeo2 DragonGeo2 committed [r315]

    Fixing static analysis errors:

  • DragonGeo2 DragonGeo2 committed [r314]

    Fixing static analysis errors:

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