Adding DumpSceneToX code to the solution.
This was really bothering me, but the Camera ma...
Whoops I forgot this file too!
Checking in new code (Scene refactor, memory tr...
Caching some variables in Say to make sure that...
Making the LEVC reading code faster and more ef...
Making the LEVI (leveled items list) parsing mo...
Making sure that the FontMap indexing never goe...
Adding throttling to the ModLoadProgress() code...
Slightly simplifying the BSA_descriptor FreeDes...
Minor change to make FontMap use register-sized...
Shrinking the size of each fontmap object down ...
Renaming some more struct members in MWFontMap_...
Renaming "struct MWFontMap" to "struct MWFontMa...
Modifying one of the more aggregious bsprintf()...
Slightly modifying SCPT.h to reduce the number ...
Removing a bunch of unused std::string::assign(...
Fixing a deadlock bug which resulted by calling...
Created a new header file (AeMacros.h) for stor...
Fixing some more static analysis problems.
Fixing (the second half of the alphabet) even m...
Fixing a bunch of static analysis bugs.
Fixing another printf() format specifier bug.
Fixing printf() format specifier bug.
Adding some notes about GetMessage() and messag...
Fixing a Release-only compiler error in berror().
Implementing berror() prefixes.
Fixing a crash-bug in the DIAL loader that assu...
Adding support for GLOB console commands.
Speeding up INFO parsing (and reducing memory o...
Rearranging the members in struct CELL to pack ...
Fixing some more runtime bugs related to the ch...
Fixing a bug in the previous checkin that cause...
Changing nameType from namestruct to inplacenam...
Changing description member from namestruct to ...
Changing over scriptType from namestruct to inp...
Fixing a compiler warning in LoadESM.
Changing enchantmentType over from being a name...
Trying to catch a random crash-bug by adding so...
Fixing a copy-paste crashbug with the text rend...
Adding slightly more debuggability to the Memor...
Reducing load-times and memory by lazy-loading ...
Adding some guards to AIPackage.
This simple change eliminates one of the longes...
Memory-optimizing ObjectsHashMap. Also adding q...
Barely optimizing and adding more comments to n...
Fixed a bug in the callstack-tracker of MemoryT...
Adding a TODO to ObjectsHashMap that I'll hopef...
Moving AEDRA_SAVE_MEMORY into ESMObj.h (up from...
Reducing the memory load of the BSA code.
Fixing a warning on Windows 8.1 and VS2013 invo...
Revamped the memory tracker by making it run mu...
Fixing a warning in DebugStringStore.cpp.
Fixing a warning in TlsVal.h by implementing an...
Adding an AeSet.h to the project for replacing ...
Removing tens of thousands of warnings wherever...
Making new-tracking faster and better tracked t...
Fixing a multithreading crash bug caused by the...
Splitting out the memory tracker into its own s...
Fixing a few warnings around the codebase.
Replacing all instances of "new char[]" in the ...
Adding memory alloc tracking to Debug builds fo...
Fixing a compiler error in DXError.cpp (missing...
Splitting the DebugStringStore out into its own...
Making improvements to filestruct to clean up i...
Adding a new DLL to the solution: AeDxErrHelper...
Checking in the other part of the code that add...
Checking in the first large chunk of changes th...
These are changes to ESMParser to handle switch...
Checking in changes to bprintf to support a pre...
Resolving UI textures precache programatically ...
Adding DDS-extension appending to filestruct.
Fixing a bug in the GetInventoryIcon return value.
Adding some code to prune the working set on st...
Adding some more logging/checking code to the D...
Adding extra code to the DebugDrawManager API t...
Adding some extra list-pruning code to the bpri...
Rearranged the order of some struct members to ...
Uploading an H file that I forgot in a previous...
Very minor rename/cleanup in Renderer.cpp.
Removing DODT pointer from Object class and rep...
Fixing a bug in DeferredDrawUI where depending ...
Refactoring UIRenderer to be more modular (pull...
Adding a check to remove degenerate pathing gra...
Updating a few help files in both the root and ...
Updating the COMPILING.txt document to reflect ...
Updating README.txt to include Windows 8.
Mostly fixing a bug where NPCs were hovering ab...
Updating DebugDrawManager with more functionality.
Adding new code that implements a DebugDrawMana...
Fixing a race-condition crash bug in the Single...
Adding enchanted item icon drawing to the inven...
Adding in some new inventory drawing functional...
Made the toplevel AeRunBytecode function faster...
Finished converting instances of memcpy() to us...
Splitting deltacpy functionality out of namestr...
Fixing static analysis errors:
Fixing static analysis errors:
Fixing static analysis errors:
Fixing static analysis errors: