Using "Detect Key/Button"
Preceding buttons behave as expected.
joybut_23 is detected as joybut_24
joybut_24 is detected as joybut_25
... more of the same until...
joybut_31 is detected as joybut_32
joybut_32 is not detected
I can't reproduce since my joystick only has 10 buttons, and since we use a 3rd party library (JInput, from LWJGL) to detect buttons perhaps its a bug on that library.
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Problem persists in version .3... Yeah, probably a library issue. The only thing I can think of for tools to help you is maybe joykeys or some other app that will emulate 32 buttons. Or maybe we can get a collection going to get you a beefier joystick. Otherwise, I'd be glad to test and give you quick feedback on any updates. I have a BU0836X controller and access to some Saitek controllers for testing.
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I can't reproduce since my joystick only has 10 buttons, and since we use a 3rd party library (JInput, from LWJGL) to detect buttons perhaps its a bug on that library.
Problem persists in version .3... Yeah, probably a library issue. The only thing I can think of for tools to help you is maybe joykeys or some other app that will emulate 32 buttons. Or maybe we can get a collection going to get you a beefier joystick. Otherwise, I'd be glad to test and give you quick feedback on any updates. I have a BU0836X controller and access to some Saitek controllers for testing.
...updated to v0.0
oops.. 0.3