A3DGE / News: Recent posts

First release

As I promised, a first release.

Please note that it's a very early release, so be indulgent.

Posted by Guillermo Martínez Jiménez 2008-06-15

Reborn II

I know, 5 years and no files. Almost 3 years without activity. But finally it will change.

Read the new "Summary".

First release next month.

Posted by Guillermo Martínez Jiménez 2008-05-14


I've changed the web site. Now it's much more simpler but ugly. If somebody has a better idea (and time enought to mantaint it) let me know.

I were researching into 3D graphics and game engines. I learned a lot about 3D space, vectors and OpenGL and I started to code a 3D game to test the 3D renderer I'll use at A3DGE. I'll release it "when it's done" (I hope earlier than "Dunke Nukem Forever" though ;^)).... read more

Posted by Guillermo Martínez Jiménez 2005-07-04

A year of nothing(?)

I'm very sorry about this, but I didn't nothing about A3DGE this last year. I'm live, but very bussy.

Sorry a lot...

Posted by Guillermo Martínez Jiménez 2005-04-12

A good new, a bad new...

Today, I have two news: a good new and a bad new. Both them are related with my new job. I start with the good one.

As I said in May, I'm working in my own company. The first job I have is the development of a professional computer game. I can't talk a lot about this game since it's a secret project, but this week I was looking for pieces of code to use on this new project. This way I've found a 3D engine I wrote some years ago. It is a very simple engine, but is near to be complete, so I can reuse a lot of it in the A3DGE's graphic engine. Now, I'm working in it and may be I have a demo game soon... I mean two or tree months...... read more

Posted by Guillermo Martínez Jiménez 2004-06-12

News and apologies

Wow! A lot of time since the last update!

I'm sure you're angry because I didn't worked with the project, don't you? Well, I was working on A3DGE, and I have a good explanation about the delay. Keep reading, please.

Last months my life changed a lot. I've ceased my old job and I started with the bureaucracy to create my own development company. So I was too busy.

About A3DGE, I was working in an old engine I did last year. It's a voxel engine. In the while, I wrote an article about voxels published at the 14th issue of the Pixelate magazine. I'll use this voxel engine (named VoxRend) to write the demo games. It isn't a 6DOF engine, but it works.... read more

Posted by Guillermo Martínez Jiménez 2004-05-23


I do not understand how the 'Activity percentile' works. That is:

- Some days I do some work on the project, as web updating, trove categorization, add news, forum messages... But the percentile is 0%.

- Some days I do not do nothing... and percentile is 29% !!!!

Somebody knows why?

Write your answers on the forum:


Posted by Guillermo Martínez Jiménez 2004-02-02

Ready... GO!!!

I've created two task/subprojects. This way you'll see how the project grows and what we're doing.

I'l try to update the home site this afternoon and send the second 'news issue' and add more info about these subprojects.

Posted by Guillermo Martínez Jiménez 2004-02-02

More than 1000 visits!

Yeah! The January 24th, our web site breaks the 1000 visits per month wall.

I'm very happy!


Posted by Guillermo Martínez Jiménez 2004-01-28

Mail lists link fixed

Oh, man! I was so exited... The link to the mail lists of the last new is wrong. Here you have the right one:


Sorry about that!

Posted by Guillermo Martínez Jiménez 2004-01-11

New year, new news ;^)

Merry Christmas and Happy New Year!

Yes, I know I'm a bit late, but I was a lot of busy last month. Anyway, we have some news.

First of all: I've fixed the problems with the mail-lists and *the a3dge-news mail list was created!* Yes. Now, all news will be sent trhough the a3dge-news mail list. If you want to know when the A3DGE version 1 is released before the rest of the world, join it at http://sourceforge.net/mail/?group-id=92642... read more

Posted by Guillermo Martínez Jiménez 2004-01-11

New member. New documents.

Ladies and gentlemen, I have the honour of introduce a new member of the A3DGE's development team. Give a big praise to (drumroll, please): Zach Walters. Yes, now we are two! So, I can say we properly 8^D.

We are workning at documentation. In fact, we are released two new papers: the development directives and the project goals. Tell us what you think about them (and others) through our forums.... read more

Posted by Guillermo Martínez Jiménez 2003-11-17

An Open Discussion forum created and Document

I've configured the forums. Now you can send us your comments and suggestions through the Open Discussion forum.

There are a new section-Developers documents on the web page. There you'll find the last documents of the development team. If you want to became a member of the team you must read them. These documents will be added at the Documen Manager of SourceForge.

I've, also, fixed some spell errors in the web. If you find more, let me know.... read more

Posted by Guillermo Martínez Jiménez 2003-11-02

Hello, world!

Hello, world! Yeah! The Allegro 3D Game Environment project has born.

There's much to do, since it's at first stage: Planification. I've just writed a planifiction, so if you want to join the project, read it first.

You see that the site isn't very cool. Well, I'm not a web designer but I did it the best I can. If you think you can help me designing a better web, mail me.

I hope you'll back soon, and I'll have news!... read more

Posted by Guillermo Martínez Jiménez 2003-10-23