Sample code demonstrates:
- good design and architecture based on modular separation of concerns that allows different modules to be easily distributed in different combinations
- clean coding and good organization of files and projects
- simple 2D game renderer with animation of movements of characters
- game modules are active objects(can run in separate threads) and communication between modules is via message queues protected with mutex - demonstrating safe usage of multithreading...
- xml is used to serialize maps of objects and initial positions of agents for different level
- networking via udp... udp server and client are configurable to transfer either binary data or xml data (binary data transfer is faster but xml is useful e.g. to communicate with game editor that is written in C#
- agents with simple AI behavior - agents are wondering around and start chasing user when he is in proximity
- basic knowledge of C# (game editor is implemented in C#
2D_Game_Example_CPP
C++, C#, modular design, udp, xml, mutithreading, SDL1.2, tinyxml
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