Three.js Object Sculptor is a Codex plugin that converts a reference image into a procedural Three.js object written entirely in code. It first evaluates whether the image is suitable and produces an ObjectSculptSpec describing geometry, materials, lighting, hierarchy, pivots, and quality targets. Codex then follows staged passes from blockout and structural work through surface detail, interaction design, and optimization. Generated models include meaningful sockets and anchors for animation, transformation, physics, and destruction. Reference and rendered screenshots can be combined for AI vision review and scored self-correction. The workflow targets browser-friendly props and stylized reconstructions rather than photogrammetry or exact mesh extraction.
Features
- Image-to-procedural-3D workflow
- Code-only Three.js object factories
- Structured ObjectSculptSpec generation
- Animation-ready pivots and hierarchies
- Staged geometry and material refinement
- AI vision comparison and quality scoring